PVE - Pure DZ grind without rogue hassle.
PVP (Arena) You want battles...you got it.
PVEVP - Keep it the way it is, I like screwing people over.
Forgive my poor english since I'm not a native speaker.
From my point of view there is no need for a PVE dark zone. It is all about time invested vs risk and rewards.
I dont care if the game is a challenge or if I get ganked or not. That is part of the desired mechanic and the game offers enough opportunity to strike back
What hurts me most is loosing progress since my play time is limited. I would propose the following changes:
- No more exp loss for non rogues
- Up the exp and credit gains for going rogue but also vastly increase the penalty when dying for rogues (high risk, high reward)
- Add a "safe" Inventory bag (1 or 2 inventory slots). If you die you dont loose the stuff thats "safe" (High risk when extracting more than 2 items vs keeping progress)