This is reminiscent of Rainbow Six Siege's Spectator Cam, but it adds mission interactivity for the 5th player.
The view is similar to the one introduced in CoD, a FLIR with switchable black hot / white hot thermal imaging with laser designation for Hellfire missiles.
During a mission with 3 other players, the host could request for additional UAV assistance through the pop-up menu (public or friends invite). I understand that there is a portable recon drone in the game, but this one can be armed up to 4 guided Hellfires (via upgrades).
The 5th player freely orbits around the site and he is able to tag enemies for the other team members as well as engage enemy vehicles and structures. The team members are automatically marked with flashing IR strobes and there is a chat function between the team and 5th player to coordinate the assault.
In CoD, it is scripted but in Ghost Recon Wildlands it is LIVE.
I don't know. The idea is really intresting but there are some bad points and also some very good ones.
That can be really boring to always have the feeling to not really be in the action. But if it's done well ok.
Also I don't see someone quitting his game to join you for 5 minutes of action. And it can't be on tablet (I think) it would demand to much performances to see what you are describing. Except if it's in a top down view with different types camera then it can be done. But again I'm not sure everyone have a tablet.
It don't have to be too powerful. I still want to do the mission not just have a man launching bombs and who is killing all ennemies from above without being targetted. Also I don't see ennemies with weapons capable of destroying this type of drone. Still I think that difficult missions need to have cartels members with anti-air missiles to force you to approch the location carefully and on the ground not just run and gun from a chopper.
I still prefer this kind of aerial support than the idea ( I already saw ) of an AC-130 or of an artillery strike. Don't forget they are in a covert operation.
Like we already discussed about it on this forum, I love the idea of separating teams in two groups : for example each one following two differents vehicules. And as we know that there is no distance limitation beetween players on the map it can be really nice.
If we take again the example I just mentionned. There a lot of possibilities :
- One of the two cars contains a high value target.
- One vehicule have a deal. You have to stop it.
- Or maybe the two vehicules have an objective
In all these cases you have to use your brain to react well to the situation. Do you do the objective alone, and let the other half of you squad following the second vehicule to see if it's also an objective ?
Or do you call they immediatly as support ?
And it's also why large scale co-op missions are intresting. for example 8 vehicules to follow and you are 16 real players trying to get the best score possible of it.
I like the idea of two targets escaping to different directions. However try to pull that off with AI teammates :POriginally Posted by SuperBiscotCOT Go to original post
Or maybe you'd just have to accept possibility of mission failure. I could live with that if it affected the world somehow.
Actually now that I think of it "Mission failed. Retry?" shouldn't be option in game like this, horrible immersion breaker and kills the idea of living world. Every outcome should have consequences.
If you wanna mission completed just load earlier save.
+1Originally Posted by Lolssi Go to original post
Indeed, sounds cool and fits perfectly into the game. Anything else is a real immersion breaker. Fingers crossed![]()