Dear Ubisoft,
before the patch I needed 5 or 10 bullets to kill a mob; Now i need one or two full magazines, but my ammo capacity is the same as sooner. The result is i need to restock after every boss i kill, and it's pretty annoying. Restocking is not fun. (i'm in 200+ bracket.)
Other issue, if i'm trying to do a difficult HVT mission alone, i run out of ammo before the end of the mission with no way to restock.
And don't tell me to put 2 lone star's parts or a policeman backpack before restocking; I know it's possible but it would be nice to be able to have a nice game without exploiting the bugs.
TY.
That's not a bug exploit. It's how the bonuses work.Originally Posted by yclick Go to original post
It kind of is, when after restocking you equip again your usual gear. The ammo stays, although the item with the bonus is back in stash or inventory.Originally Posted by pherless Go to original post
Lone Star 2 set + 100% ammo +27% = 127% total
recommend kneed pads with socket + mask 2 sockets 9% ammo each
Police Backpack +75% ammo
Chest pcs with 3(yes you can get 3 or do 2) with 45% ammo + 9% ammo socket + 9% socket = 18% total
Total possible is 220% which is like 2440 rounds
IRL that much ammo is 75+ lbs
This is literally the last thing they need to worry about. There is ammo everywhere, even if you run out for one gun just switch until you pick up more.
What would be nice is having different gun load outs. Even if they put it on a timer different guns are better at different situations, but you can't navigate through the menu mid firefight because a shotgun might work better, you're just stuck using whatever you got. If I could use the d-pad to swap my secondary weapon for something else I'd use shotgun and lmg way more than I do.
If the devs condone it as part of the game design, then it is NOT an exploit. Sheez, this argument is still happening even after you ALL have watched MULTIPLE streams where the devs have explained this.Originally Posted by OF-2 Go to original post
An EXPLOIT is when you are doing something that the authors of the code did NOT intend. They stated they have NO ISSUE with this ... even Hamish uses this on his streams ... Intended = NOT an exploit. It's a GAME MECHANIC by DESIGN.
As for the OP ... nothing has changed about mobs for me. The only mob changes are that they made Shot-gunners not "sniper strength" any more at level 34. It takes me the same amount of ammo to kill a level 34 NPC now as it did before 1.2.
It's an exploit, and it's listed as such : (here it's the paramedic bag/medkits, but the same goes for the police bag/ammo)Originally Posted by pherless Go to original post
http://forums.ubi.com/showthread.php...-Paramedic-Bag
And for thoses which are telling me to use sets with ammo capacity bonus, thank you but no. I would like to be able to play normaly without them, and I think it's fair enough.
The point is, if we need 30 or 40 times more ammo to do the same job it would be nice and normal to have more ammo capacity... And not being able to solo an HVT without being capable of not running out of ammo is also not normal if you ask me.
Sorry but you said it's listed as an exploit. But then link a post about the Paramedic backpack, that states that's not an exploit.Originally Posted by yclick Go to original post
Please let me know when you find the relevant link. The one that you say lists this as an exploit, that is.![]()
It's actually listed that it ISN'T an exploit. Checked the link.Originally Posted by yclick Go to original post