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  1. #1

    No AI in Multiplayer/Larger rooms

    My impression is based off gameplay videos. It appears it is a 4v4 game with dozens of Ai on each team.

    This is the only thing that looks bad to me. Why mix Ai with multiplayer? I know games can house hundreds of people per room so why not make multiplayer have no Ai?

    Seems it would be much better to play a multiplayer game with people. The game looks great and I want to buy but this to me is the only turn off I see.

    Any thoughts of why this is set up this way or any chance of it changing? I have a clan I play games with, we have over 20 people and like to play games together. There are thousands of teams out there just like mine.

    Why switch from a game we all enjoy to a different game that we all can't play together?
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  2. #2
    Be1dou's Avatar Senior Member
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    The AI doesn't function like they do in Titanfall, where they roam around all around the map and help substitute the lack of players. Instead, they're the focus of getting point B (IIRC), which is the center of the map. The point of each match is to help your units either breakthrough or protect the stronghold; it depends on your team. It's not a exactly complete deathmatch like say, Halo.

    I think the misunderstanding people have about mixing AI with MP is that they believe they're replacing players with NPCs. That isn't true. With or without AI, we would still have the same player count in these games. These games are developed and tested with a multitude of player counts and the developers try to strike a good balance. In Titanfall, 6v6 was their limit because of the titans, so they added AIs to help keep the map feeling pact and alive. In For Honor, they want each player to feel vital and personal, so 4v4 was the sweet spot. They want players to identify each others' strength and weaknesses, etc. The AIs help give the matches a sense of scale, but they don't really strike me as a replacement for players.
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  3. #3
    The AI minions also serve to make the point they mob on a different kind of capture. Rather than just showing up to the point and standing for a moment, you have to carve through some minions and lead yours to a minor victory. It gives a feel of being a hero among many during a battle, part of something bigger, as well as making the point easier to hold or more difficult to capture. Plus they are loads of fun with that process, swinging your sword through clusters of enemy troops nets you some points and is satisfying.
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  4. #4
    Originally Posted by Suadeshoes Go to original post
    I know games can house hundreds of people...
    ...we have over 20 people and like to play games together.
    Why don't you create a studio and make a game that will appeal to your taste?

    Do you know what deep knowledge of game-design and gaming psychology Jason VandenBerghe have?

    Do you believe they did not considered the possibility of a big number of players. Do you think they decided to be 4v4 just randomly by rolling a dice?

    It's about balance. It's about following a conceptual basis. It's about fundamental gameplay structure.

    Making For Honor 16v16 would totally ruin the game. Fortunately the developers are competent professionals.

    One of the big complains so far is how 2v1 is hard to win. A big number of players in such great dueling battle system will be awful. There are games for big number of players - Chivalry and Mount and Blade and others. And they are great games. But everyone who wants more players in For Honor is completely missing the amazing gameplay premise of this game.
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