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View Poll Results: Do you think the Incursions are fun?

Voters
47. You may not vote on this poll
  • No

    31 65.96%
  • Yes

    12 25.53%
  • I haven't completed the Incursion

    4 8.51%
  1. #1

    Biggest Problem with Incursions - Massive Please Read!

    So, The Division is a game and as a game the Endgame should be fun. The Incursions are not fun.

    The biggest problem with the Incursions are infinitely spawning enemies. Sure there are other problems (like lack of checkpoints and ridiculously over leveled enemies), but all of those would be fine if you could kill all of the enemies before doing the objective - which always seems to be running out in the middle of a hail of bullets like an idiot and then have to stand there and plant a bomb or carry a 2 ton suitcase.

    There is no reason to have the enemies always respawning so quickly. In Falcon Lost you could quickly kill all but about 3 enemies and then mad dash for the bomb, but in Clear Sky the enemies respawn so fast that you usually still have 10 or more enemies left from the last wave. This is nuts.

    Please consider removing infinite spawning enemies. This is just not fun. Also, consider making hard mode enemies 1 level above the character level cap and challenging mode enemies 2 or 3 levels above the character cap - using 2 and 4 levels above respectively is just too much. They do way too much damage.

    Please make some changes to make the Incursions fun. They don't need to be so hard that only full teams of top geared players can finish (don't believe me, try matchmaking an Incursion solo).


    How I would make the Incursions more fun:

    1. No waves would have infinitely spawning enemies - example, once you kill the bomb carrier and all the other adds currently alive no one else would respawn until you have planted the bomb (or inserted the switchbox). Infinite spawning enemies do not make a fun encounter.

    2. Hard mode would have level 31 enemies and challenging mode would have level 32 enemies. This is not because they are too hard to kill, but because they output way too much damage. It makes most player builds obsolete - you cannot go in with a full damage build, you can't go in with a damage/skill build, and you cannot go in with a full stamina build.

    3. Falcon Lost would have a checkpoint after every bomb planting (so if you wipe at the end of wave 15 after the bomb is already planted you don't have to start from the beginning at wave 1). Clear Sky would have a checkpoint after each switchbox is inserted (so if you wipe at the boss you don't restart at the beginning, but at the start of the boss fight). Because there wouldn't be any infinitely spawning waves of enemies you would have to insert the switchbox and kill any enemies still alive to get the checkpoint.

    4. Put more thought in the mechanics of the encounters so that we aren't just forced to do a slow activity while tons of enemies are shooting us. An example would be having an encounter where your team would have to split up and take two different paths - like a high path for snipers and a low path for SMG's. Another idea would ba a fight where you have two snipers in the back that can revive each other if you don't kill the second one quick enough while other enemies push up the middle or flank.
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  2. #2
    Ah, don't make the devs actually work, they obviously can't create a decent AI, so all they got is masses and cheating. fun was not on the to-do list, so it was not implemented yet.

    On the other hand the biggest enemy today is, as so often, the horrible lag. I don't get how a game with so few plyers left is still often lagging so much.
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  3. #3
    incursions were free, so you can't knock them too hard.

    falcon lost hard mode wasn't that difficult. challenge mode was a bit over the top. any super leet ppl that wanna say 'lol it was easy' can check with ubi about how many ppl were completing it after they fixed the cheezez.

    the new one is a lot more fun imo, and can be completed 20 minutes.
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  4. #4
    The new incursion is easy, but the mortar strike at the end made no sense, and then the horrible lag kills you, happened to me last night.
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  5. #5
    Originally Posted by blackgoku Go to original post
    The new incursion is easy, but the mortar strike at the end made no sense, and then the horrible lag kills you, happened to me last night.
    Happened to me a bit ago, before i gave up. either you get the explosion the second the red circle appears or you get out of the circle and still die, far to much lag again.
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  6. #6
    meathead_79's Avatar Senior Member
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    Originally Posted by Codename Quincy Go to original post
    incursions were free, so you can't knock them too hard.

    falcon lost hard mode wasn't that difficult. challenge mode was a bit over the top. any super leet ppl that wanna say 'lol it was easy' can check with ubi about how many ppl were completing it after they fixed the cheezez.

    the new one is a lot more fun imo, and can be completed 20 minutes.
    I hate when people call them "free" updates. The area was already mapped and modeled on Day 1. They intentionally left out content to keep the hype alive for a few more months. Now GTA has truly free updates.

    It's like buying a car with only 1 seat, and then gettting a "free" seat every week after you bought the car, until you have 5 seats.
     3 people found this helpful
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  7. #7
    Originally Posted by Diedel443 Go to original post
    Happened to me a bit ago, before i gave up. either you get the explosion the second the red circle appears or you get out of the circle and still die, far to much lag again.
    Invite a tech player to make it possible to tank the mortar strike.
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  8. #8
    End game content should be difficult and take several times to complete. It's kinda difficult but not too bad and can be completed. While I was not a fan of the cramped whack-a-mole first incursion we got, this new one is fine and a nice change of pace. Looking forward to challenge mode next week.
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  9. #9
    i think the new incursion is fun. i did not get much enjoyment out of the original.
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  10. #10
    V4MPiR1's Avatar Senior Member
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    I'm disappointed that incursions cannot be completed solo... Given that 99.9% of people start up their computer solo and may not be able to coordinate an online team in an acceptable time frame, that is unacceptable. One player simply cannot kill off an entire wave in the time it takes for the next one to spawn. That, in itself, however, is not the problem. The problem is that the waves are unlimited. Therefore, a single player gets pinned behind a single cover and cannot move out from behind it, EVER, regardless of whether or not they have unlimited ammo. Moreover, the fact that you have to empty 1+ mag (60+ rounds) into an enemy's head to kill them, whereas you go critical in 1-2 hits is absolutely RIDICULOUS. In real life, you can achieve 10x more with a pellet gun. Please do not try to rebut this statement with, "But this is a video game and not real life." That would be hypocritical given both the: (a) detail given to the environment (weapons, gear, terrain, etc.), and (b) use of Tom Clancy's name. I'm telling you, if Tom Clancy was alive and not being paid for the use of his name, he would take a giant dump on this psychotic "I live in a fn bubble" trash.

    Diedel443 is absolutely correct, this is purely to make up for poor AI on the NPCs... however, the devs have over-overcompensated... to the point of ABSURDITY, to the point where it is NOT fun to play the game. THAT is BAD GAME MAKING. That is not only inexperience, but a lack of common sense.

    This is the adult world, people, and you had better know what you're doing in your chosen profession (ie. game making) or GTFO and make room for someone who does. There is no "think"... there is "do" or "do not". The Dev "did not". Payment for this product is at this point in time (development) is UNDESERVED.

    ATTN: Dev.
    Please do not take this comment as an impetus to improve the AI. I am now 100% convinced that if YOU were the ones to develop true AI, it would be the end of everything in the universe.
     5 people found this helpful
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