So I've bided my time and bit my tongue hoping massive/ Ubisoft could pull it out. I think they're actually going in the right direction! Today I spent 5+ hours in dz and really enjoyed it. My 4 man squad hung out in dz 5-6 the entire time. Was it harder? Heck yes, we're we out matched by the mobs? No. Treat the thing like a bloody incursion. Have a tac build who runs pulse and immuniser bag. (Works well as an anti- barbecue method) the other 3 can be basically what ever they want we had 2 hybrids and a dps. The secret is you can't run in like Jenkins with no plan and expect to survive the encounters. Rogues don't spend much time up there because it's really hard to back stab and run because a lvl 34 flamethrower is going to incinerate them. The couple of rogues we had to deal with had enough after one whipping. There are greens everywhere between the 4 of us we probably took 60+ out of there and it felt great. This is a great thing because of rng only a few are decent thus the grind is still alive. All in all this game has turned around immensely, this coming from a guy who lost his main character last Saturday and am still awaiting it's return. Also I'd recommend every be above 210 gs and have done the incursion a few times on challenging and you should have no worries. And I don't post this as a bragging session. I post to provide some advice to those having trouble. Btw rogues should be killed on sight or herded into the mobs keep dz 6 a positive environment not toxic, just because I can thrash rogues doesn't mean I want to.