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  1. #11
    Originally Posted by commando235 Go to original post
    The Vegas games seriously were crap story wise. The very fact that they set it in Las Vegas just set up the story to be some Hollywood blockbuster style campaign. Now I'm not saying they need to do really deep and complex story, but it would be awesome to see the universe grow from the events in the game. For a universe that has as many titles as the Tom Clancy universe, you don't really need to create a complex story, but you need to world-build. Put in little things that establish the universe as its own like referencing other events, giving personalities to characters, or even giving small details about the most trivial things. I believe that Future Soldier did this well, they made connections to other events and organizations in the universe as well as having a narrative.
    The TC stories used to be very good and plausible but before the invade America story became every games storyline, the rogue nuke storyline was what every game followed.( ie GRAW, GRAW 2, Rainbow six.) The storylines in the Original Ghost Recon games( GR 1, Desert Siege, Island Thunder, Jungle Storm and GR2) all had pretty plausible storylines. The Splinter Cell games up to Chaos Theory had the same feel. I would've loved to see a Clancy Franchise tackle something like Ukraine which was the type of storyline Clancy would predict.
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  2. #12
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    Originally Posted by Magsmp31 Go to original post
    The TC stories used to be very good and plausible but before the invade America story became every games storyline, the rogue nuke storyline was what every game followed.( ie GRAW, GRAW 2, Rainbow six.) The storylines in the Original Ghost Recon games( GR 1, Desert Siege, Island Thunder, Jungle Storm and GR2) all had pretty plausible storylines. The Splinter Cell games up to Chaos Theory had the same feel. I would've loved to see a Clancy Franchise tackle something like Ukraine which was the type of storyline Clancy would predict.
    The original 3 Rainbow Six games all had very plausible and good storylines. I feel like Future Soldier did good as well (except maybe the launching an ICBM at London part, but who knows if that could've really happened), not to mention the fact that it's was pretty much the original Ghost Recon storyline but with the added hunting down a nuclear weapon (which incidentally was the plot for Rogue Spear :P). And now Wildlands is pretty much the CIA covert operation storyline from Clear And Present Danger mixed with Ghost Recon Jungle Storm :/

    In terms of storylines, the Tom Clancy universe seems to have always be stuck in the 90s to early 2000s (atleast in the games) in terms of the conflicts. A lot of plots revolving around nuclear weapons, post Cold War ultranationalists, proxy wars, terrorism in Europe etc. Not much into more recent conflicts like the Russian aggression (that's arguable actually), terrorism in the Middle East, or conflict with China or Korea. The only games that seem to have really broke the constant themes were Ghost Recon 2 (mainly for the Korea thing), and the Splinter Cell series (information warfare, more recently conflict in the Middle East). Not saying this is a bad thing about the TC universe, but it's not like the games are new to seeing the same themes and conflicts played with.

    Also, what game had invading America? The Advanced Warfighter series I guess, but that was only really the southern border right?
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  3. #13
    Sp--pyBrown's Avatar Senior Member
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    Originally Posted by commando235 Go to original post
    In terms of storylines, the Tom Clancy universe seems to have always be stuck in the 90s to early 2000s (atleast in the games) in terms of the conflicts. A lot of plots revolving around nuclear weapons, post Cold War ultranationalists, proxy wars, terrorism in Europe etc. Not much into more recent conflicts like the Russian aggression (that's arguable actually),
    Original GR had Russians invade Georgia. Circa 2008. Guess what happened in 2008 in the real world. Lol.
    If they make this game well, sequels could be set in similar situations in the Middle-East or Africa. Pre-invasion Afghanistan maybe... I mean if the game feels immersive and authentic enough.
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  4. #14
    the_oper8r's Avatar Member
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    Originally Posted by Sp--pyBrown Go to original post
    Original GR had Russians invade Georgia. Circa 2008. Guess what happened in 2008 in the real world. Lol.
    If they make this game well, sequels could be set in similar situations in the Middle-East or Africa. Pre-invasion Afghanistan maybe... I mean if the game feels immersive and authentic enough.
    Yeah that is true, that must've been a really strange news report to hear for RSE ha. I don't think we will see Africa or Afghanistan for a while, especially if it's around 2001, neither really would offer that much IMO. Atleast in terms of the terrain I guess.
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  5. #15
    Originally Posted by commando235 Go to original post
    The original 3 Rainbow Six games all had very plausible and good storylines. I feel like Future Soldier did good as well (except maybe the launching an ICBM at London part, but who knows if that could've really happened), not to mention the fact that it's was pretty much the original Ghost Recon storyline but with the added hunting down a nuclear weapon (which incidentally was the plot for Rogue Spear :P). And now Wildlands is pretty much the CIA covert operation storyline from Clear And Present Danger mixed with Ghost Recon Jungle Storm :/

    In terms of storylines, the Tom Clancy universe seems to have always be stuck in the 90s to early 2000s (atleast in the games) in terms of the conflicts. A lot of plots revolving around nuclear weapons, post Cold War ultranationalists, proxy wars, terrorism in Europe etc. Not much into more recent conflicts like the Russian aggression (that's arguable actually), terrorism in the Middle East, or conflict with China or Korea. The only games that seem to have really broke the constant themes were Ghost Recon 2 (mainly for the Korea thing), and the Splinter Cell series (information warfare, more recently conflict in the Middle East). Not saying this is a bad thing about the TC universe, but it's not like the games are new to seeing the same themes and conflicts played with.

    Also, what game had invading America? The Advanced Warfighter series I guess, but that was only really the southern border right?
    Not of the Tom Clancy series I switched stations. I played Everything from battlefield BC2, to Modern Warfare to Homefront( Horrible) all had US invasions.
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  6. #16
    GiveMeTactical's Avatar Banned
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    Campaign Personal Opinion of course... After the Original GR, where I would take care of my ai teammates I could not care less what happened to them in GRAW 1 & 2. GRAW2 was even more annoying with them nagging at me every 2 seconds "Yes Captian", "We're here Captain", etc, etc. Sorry if I am bringing up CoD MW here but the stories were good, to the point that I so wanted to kill Sheppard so bad that when he died at the end I did not feel vindicated. When Soap died, I felt like part of me had die as well... those are the types of immersion I want to have, I want to feel like if I am truly there myself and my teammates make a huge difference and not just a bother while I kill me some baddies.

    Being said that, I do not want a cinematic show where the computer will do everything for me because that would be a real expensive movie LOL.

    The OP has the right idea and I am liking it, it is the most logical scenario. I don't know how I feel about being in the same sand box for the whole campaign. Part of what made James Bond movies a treat back in the 70's and 80's was the fact that 007 went all over the world, it made me feel like I was there, like I was the one capping all the bad guys. I hope the Devs keep the CGI to a bare minimum and let me do all the action myself, how I want it and not scripted to the point that if you don't learn the triggers you will never pass to the next map.

    Oh and most important... NO BOSS FIGHTS!
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  7. #17
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    Originally Posted by Magsmp31 Go to original post
    Not of the Tom Clancy series I switched stations. I played Everything from battlefield BC2, to Modern Warfare to Homefront( Horrible) all had US invasions.
    Sorry but I can't exactly understand what you are saying.
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  8. #18
    There needs to be some kind of story to tie all the objectives together so that A leads to B (the open world format actually requires more story than the menu/mission format). But for goodness sake, there are a finite number of suitcase nukes in the world! You don't need to literally drop a nuke into every story to make the mission feel important. All you have to do is look across the border to Mexico to realize that plain ole' vanilla narco-terrorism is already dramatic enough.
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  9. #19
    I would rather create my own character and pretend he's the virtual me. I just feel more connected to the story that way. I would also like to create my own AI teammates, not just be given 3 guys and told to work together as a team right off the bat. They should feel like my brothers. They should also be "mortal" - creating an incentive for me to watch their backs and make good decisions as a leader.
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  10. #20
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    Originally Posted by SammyTheRed Go to original post
    There needs to be some kind of story to tie all the objectives together so that A leads to B (the open world format actually requires more story than the menu/mission format). But for goodness sake, there are a finite number of suitcase nukes in the world! You don't need to literally drop a nuke into every story to make the mission feel important. All you have to do is look across the border to Mexico to realize that plain ole' vanilla narco-terrorism is already dramatic enough.
    Well of course you don't need to put a nuke in every story, but I'm just saying that if they were to tie it in with Future Soldier, they could do it by the Ghosts finding Russian involvement with the cartels in smuggling weapons. They don't even need to mention a nuke, just show that that's why Predator Team was looking in Nicaraga. Also if we see Gabirel Paez (weapon smuggler from the GRFS mission in Bolivia) I will be very pleased.

    Originally Posted by Heycrowe Go to original post
    I would rather create my own character and pretend he's the virtual me. I just feel more connected to the story that way. I would also like to create my own AI teammates, not just be given 3 guys and told to work together as a team right off the bat. They should feel like my brothers. They should also be "mortal" - creating an incentive for me to watch their backs and make good decisions as a leader.
    This puts the story or single player dangerously into RPG territory. I don't want a silent protagonist, I want to have a personality for my character. I'd be fine with having a stock of characters that I can pick from for doing a missions, each with their own stats. Sorta like the Specialist system from the original Ghost Recon.
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