1. #21
    xitooner's Avatar Senior Member
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    Yeah, this one concentrates on things I don't do well. I have 2-fault after some work but it's going to be a while before I get 0. And I won't move to Donkey until that.... the Donk should be... interesting.... Gotta get to (real) work now.... try again at lunch.
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  2. #22
    CagBall's Avatar Senior Member
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    I love having more challenging tracks. IMO you shouldn't be able to 0 all the tracks within 10 mins of them being released. Still got the 0 fault though. Sloppy time of 26.2xx
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  3. #23
    xitooner's Avatar Senior Member
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    Originally Posted by CagBall Go to original post
    I love having more challenging tracks. IMO you shouldn't be able to 0 all the tracks within 10 mins of them being released. Still got the 0 fault though. Sloppy time of 26.2xx
    Congrats! And yeah, I prefer tracks that take some real effort to 0-fault. I kinda wish they would put these kind of tracks in the Bunker; it might be cool to reach end-of-showdown with some actual faults left on the tracks...
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  4. #24
    yeah, this one is interesting,...we should have more tracks like this. Agree for Bunker.
    23 sec with Mantis (0 fault) and 1 fault and 30 sec with Donkey so far.
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  5. #25
    Chemical-TBR's Avatar Member
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    Originally Posted by hikasrams Go to original post
    And if they won't extend season I'm quit with this game.
    Damn... I hope you don´t quit that would be sad, your post clearly shows how much effort you put into this bunker season, i have no doubt that you would have made it to rank 1 or legends under normal circumstances, i hope Charly can see it too. Besides you were not the only one having the ticket/bunker problems, it´s not related to anything on your side (device, connection, memory), or not strictly related. People with all kinds of devices (iphone and android) had problems.

    Good luck man! I hope it works out and i´ll see you on the new track soon.
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  6. #26
    Was not expecting Metal Mayhem to be as difficult as it was! Perhaps that's why it was top prize in a tougher bunker season, lol.

    That 1st jump is especially brutal... so many retries on that. Rest of the track is more of 'normal' hard track, but that 1st jump puts it on my list of insane tracks that I will not try again in the near future, as a terrible platinum time is more than good enough for me, and I like my sanity.
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  7. #27
    Awesome track! I made a video of my struggles last night. LOTS of crashes the first rounds, ended up with a 3-fault, good enough for now. Bad time, got stuck on the wall. Hope to improve soon.

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  8. #28
    Originally Posted by PapaFrey Go to original post
    Awesome track! I made a video of my struggles last night. LOTS of crashes the first rounds, ended up with a 3-fault, good enough for now. Bad time, got stuck on the wall. Hope to improve soon.
    Almost wish I hadn't seen that video . Almost identical to my initial struggles, but for the penultimate obstacle... did not realise I could it that way, and I ended up spending another hour implementing the new route.
    Worth it in the end with a new time of 21.3s .

    On another note, why is the loot wheel for a tough tier 2 track the same as a regular tier 1 track?
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  9. #29
    Originally Posted by Sahl_95 Go to original post
    Worth it in the end with a new time of 21.3s .
    Impressive! I'm happy you had some use of it. What's the requirement for platinum?
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  10. #30
    Originally Posted by PapaFrey Go to original post
    Impressive! I'm happy you had some use of it. What's the requirement for platinum?
    Platinum was 27.0s if I remember right.
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