There is no team deathmatch in division. There is only one team that comes out of nowhere kills you from your back and then make a run for it and thats it.Originally Posted by Riyact Go to original post
You dont see non rogue players on minimap and you only see them when you use pulse that they are close but you have cool down for the pulse so you still cant see where these people are coming and how much of them there are.
I dont go in the DZ cause i want to PVP. I go there cause in PVE is nothing to do and only 4 challange modes you cant solo play and on hard they dont give you nothing special.
No NPC even on the streets or there are but they are so qweak that you 2 bullet pistol kill them.
PVP should be where players play versus players and there are no NPC to kill for.
Would be nice if landmarks would be a area where your looking to fight 4 vs 4 and 3 to 5 rounds and winner gets loot and a chance for HE items.
This right now is BS you get always killed from behind and have no chance to fight back. Even when you spawn then you spawn so far away that you cant catch up with your team and the rogue team for revenge. And then comes in the fact that it's based on bracket with GS that makes no sense. GS can be even 210 but that does not mean that you have 300K DPS 90K health and 5-10K skill. They may have 40K skill 90K health and 100K DPS. or what ever. As every item have different things to crit hit and so on.
Thats a pretty interesting concept. I dont mind PvPvE, but the way they've done it here just doesn't work. Its just PvP. The incentive to NOT fight other agents is far lower than the incentive to do so, from a lore standpoint it doesnt make sense. You're supposed to all be working on the same side, aiming to achieve the same goal, but instead we're given a model where its better to shoot first and ask questions later.Originally Posted by m1crobra1n Go to original post
Roguing should happen, it keeps the game fresh, but it shouldn't be more common than playing the DZ without griefing. This isnt the players fault, if its more rewarding to go rogue then you'd be silly to not benefit from it. That being said, with harsher penalties and more incentives to not go rogue (more EXP/Credits from mobs the longer you stay in DZ without going rogue for example) they can turn the experience around to be what its supposed it. Instead we get "Cut the rope", a cheaters chance to getting 600-800 HE mats of all types before getting a 14 day sabbatical, if that.
Its not a shock to see a rogue on the map, its supposed to be.