I've been stuck in neutral for weeks, it seems. I've been unable to acquire any new gear that'll increase various stats, and I've just been stuck trying to piece together the best build I can from the equipment I've got. Some 240 gear and 204 weapons would o a long way, but I just can't seem to acquire either at the moment.
Right now I'm running the following:
Primary DPS 135K/Firearms 2398
Health 62K/Stamina 1916
Skill Power 33K/Electronics 1784
(182) Enhanced AUG A3P 135K DPS w/ Brutal, Self-preserved, and Determined
(204) First Wave M1A 111K DPS w/ Swift, Harmful, and Stable
(191) Vest of the Nomad 1,308 ARM w/ Advanced Stamina Mod (+621 Health)
(214) Tactician's Authority Mask 382 ARM w/ Prototype Stamina Mod (+3% Skill Haste)
(214) Tactician's Authority Kneepads 951 ARM
(214) Tactician's Authority pack 540 ARM w/ Advanced Firearms Mod (+109 Firearms & +618 Health)
(240) Strikers Gloves
(214) Strikers Holster w/ Prototype Electronics Mod (+128 Electronics & +1,412 Skill Power)
*I can run a 4 piece Tactician's set if I swap out the vest, but I drop from 1308 to 768 armor on the piece, and man does it kill my survivability. Drops my health 20k, my armor mitigation another 7%, and also gets rid of the Self-preserved talnt on my AUG. Not sure any of that is at all worth the 4-piece set bonus for Tactician's.
Primary Weapon (AUG)
31% Critical Hit Chance
145% Critical Hit Damage
49% Head Shot Damage
Secondary Weapon (M1A)
20.5% Critical Hit Chance
79% Critical Hit Damage
231% Head Shot Damage
12% Health on Kill
20% Enemy Armor Damage
31% Skill Haste
56% Armor Mitigation
0% Exotic Damage Resilience HUGE
Abilities
Tactical Scanner: Duration 25s, 36.3% Critical Hit Chance, 84.5% Critical Hit Damage, Cooldown 38.2s
First Aid w/ Overdose: Self & Ally Heal 61,456, Cooldown 24.6s
Survival Link: 80% Damage Resistance, 30% Movement Speed, 15s Duration, 492s Cooldown
Now...I would love to have a higher health pool, and I'd surely love to max out my armor mitigation...but I'm thinking the latter will have to come from my mods. However, increasing my armor may cause me to lose some of the talents on my weapons. Between my Health on Kill, and the Self Preserved talent (Critical hits with this weapon heal the user for 3% of the damage dealt), I find that just by shooting **** I can keep my health up relatively well. Add in 7 health kits (I use Adrenaline, Critical Save, and Combat Medic as abilities), and my survivability isn't bad, I just have to be more active in ensuring it.
This is obviously a better build when running with teammates...which I admit are tough to come by for me. But running solo, it hasn't necessariy been a bad build either. I can run the sticky bomb with BFB, and it hits for about 184K with a 38s cooldown. It's pretty decent for mobs, especially whe you have the chain reaction talent that applies an additional 40% damage from the blast when hitting multiple enemies.
Unfortunately, at the onset of my experimentation with my gear, I re-rolled a bunch of stuff to increase the duration of, and the damage dealt during my pulse scan. While it has helped tremendously, it's left me unable to mod some other stat lines that may have been more prudent to address, such as armor and or exotic damage resilience.
My Exotic Damage Resilience is a complete goose egg. I have tons of other gear combos I can do to ramp that up, but then everything else is out of whack including gun talents, other skills, etc. I dunno.
Any thoughts or feedback sincerely appreciated.