I have a question. This is not sarcasm, a rant, or trolling whatsoever. I honestly would like a reply from someone from ubisoft or massive about this.
If your goal in patch 1.1 was to move people away from the crafting the best loot to getting the best loot from drops, why did you give people the chance to purchase arguably the two most powerful weapon blueprints in the game (socom m1a, AUG3) the first week you implemented the patch?
Originally Posted by IKAIYOO Go to original post
The idea was to make crafting secondary, not obsolete. The main issue with the 1.1 ethos was the loot drop system itself, it was simply too stingy.
Personally, I think a better way to achieve what they want is to remove weapon/armour blueprints entirely and leave crafting for Gear Mods, Performance mods, and Weapon mods only. This way crafting is still an important part of the game, but loot drops are your bread and butter for character progression.