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  1. #1

    Question about the loot re-vamp in 1.2

    I have a question. This is not sarcasm, a rant, or trolling whatsoever. I honestly would like a reply from someone from ubisoft or massive about this.

    If your goal in patch 1.1 was to move people away from the crafting the best loot to getting the best loot from drops, why did you give people the chance to purchase arguably the two most powerful weapon blueprints in the game (socom m1a, AUG3) the first week you implemented the patch?
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  2. #2
    ASonicus's Avatar Senior Member
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    Apr 2016
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    they didn't know they were the best ones. Like they still think someone needs extra pistol damage lol
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  3. #3
    s140183's Avatar Senior Member
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    Apr 2016
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    Originally Posted by IKAIYOO Go to original post
    I have a question. This is not sarcasm, a rant, or trolling whatsoever. I honestly would like a reply from someone from ubisoft or massive about this.

    If your goal in patch 1.1 was to move people away from the crafting the best loot to getting the best loot from drops, why did you give people the chance to purchase arguably the two most powerful weapon blueprints in the game (socom m1a, AUG3) the first week you implemented the patch?

    The idea was to make crafting secondary, not obsolete. The main issue with the 1.1 ethos was the loot drop system itself, it was simply too stingy.

    Personally, I think a better way to achieve what they want is to remove weapon/armour blueprints entirely and leave crafting for Gear Mods, Performance mods, and Weapon mods only. This way crafting is still an important part of the game, but loot drops are your bread and butter for character progression.
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