These repel lines being the only way to reach the roofs where the rogues run to 90% of the time give the rogues a nearly insurmountable advantage. And if they are smart and set shock turrets at the top then its basically impossible to win unless you bum rush them with a full group plus others. The repel lines are too slow. IF ..........IF you even make it up the line without the rogue lighting your head up with 30 bullets then you usually have 4 guys just waiting to melt you and your survivor link.
How to fix it: Id like to see more than one roof connected. Maybe have the areas span an entire block with numerous entry points. And dont just have repel lines as the only way to get to the top. You can have fir escapes or even stairways inside the buildings that lead to the top
Dont even get me started on that area in DZ02 I believe it is with the one single ladder leading up and the empty as alley way leading to the ladder where good rogues can kills you with ease before you even reach the bottom of the ladder
Im all for rogue fighting its one of my favorite things to do but these rogue tooftop battles are just SOOOO Cheap.
There needed to be a lot more rooftops in the DZ, I agree. Part of the reason sniping isn't a thing in this game, is that it's all done from ground level with piss poor vantages. You're shooting from behind cars, with others as obstacles that prevent clear lines of sight. More gameplay in other places that ground level would have been nice.
Some bosses on rooftops, or in parking garage basements would have been nice for generating some firefights other places than on the street.
And how are you suppose to kill the 4 rogues up in the ladder at DZ2 near west checkpoint?Originally Posted by Streven7 Go to original post
Maybe if 6 or more guys keep on going them after dying and dying again but otherwise how you are supposed to do it?