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  1. #101
    Originally Posted by Gulmarrad Go to original post
    I feel that Ubisoft have once again gone too far with the loot buffs, you guys are NOT rewarding the players who have put time into your game.

    Start rewarding your long term players Ubisoft before they are all gone.
    80% of us are already gone and waiting for a decent patch to return..If you stuck around for this garbage you should check into a mental institution asap...It's do or die time for Massive, they need to hand out as much candy as possible.
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  2. #102
    Originally Posted by demonacid317 Go to original post
    80% of us are already gone and waiting for a decent patch to return..If you stuck around for this garbage you should check into a mental institution asap...It's do or die time for Massive, they need to hand out as much candy as possible.
    Too much candy will give you a tummy ache though. :P
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  3. #103
    Originally Posted by DivonaB Go to original post
    You clearly have not played Diablo 3 since exact same logic is applied there what Division trying to do. The big difference is that in this game you do not kill each minute thousands of npc's or elites/bosses to roll a dice fast what you can get. Here you have limited amount per run and still exactly same RNG applied with stats and talents with much less drop rates.
    You are right about what each player tries to find is different. Thats how control comes into play. You need to go through tons of items to find really good one with 1 stat that can be rerolled. In this game however stats list is BIG along with talents and to get lucky you need EVEN more loot per hour to progress with gear.
    I still play diablo III, and I can say that this games gear is a near exact copy of Diablo III's, except HE/Legendary weapons have 2 extra talents and a few gear traits like life on hit or life per second from Diablo III don't exist in The Division. The Class-specific skill enhancers are also present though they aren't class-specific as there are no classes.

    Because the system is practically the same, they really need to do the exact same thing as Diablo III. Make HE's rain from the sky. My characters in DIII are sitting on tons of Legendaries and that is just fine, because I know they aren't in their best forms. I still need a bunch more Ancient Legendaries to replace my normal legendaries, and hopefully those ancient legendaries have the stats I want to see on them. See? its the same thing in the end. Hoping for the right drop, even though its raining legendaries.

    Normal Mobs not dropping HE gear is a trade off to Named mobs always dropping HE gear. In D3, special and named mobs don't always drop Legendary, while normal mobs have a tiny chance at dropping legendary. There are also a ton more special and named mobs running around, something the Division might want to pick up on. Either is balanced in its own way.
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  4. #104
    Talking about crafting again, I do think there should still be a good diversity of different weapon blueprints, even tho 204 weapons will be easy to get. There is still the major RNG of getting the right weapon, multiplied by the RNG of getting the right talents and damage roll on that weapon. If All I want is a LVOA-C and a Custom 870 MCS, how often should I expect those to drop with all the other possible weapons that could drop? Crafting will still serve as a way to turn all those useless drops into a drop you want over time.
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  5. #105
    Originally Posted by Nosferretoo Go to original post
    Here's what just doesn't make sense to me (prior to patch 1.2)
    If the devs nerfed crafting by increasing cost of materials to move ppl to the dz, but the dz drops were junk (163 rarely, mainly mods, lots of purples and blues, i've never gotten 182, im dz 61). So you deconstruct to go craft the best weapons and gear that you can only get via BP! So push away from crafting by steering us towards crafting! Wtf is that!? Lolol!

    Am i missing something? I know i'm little dense, but....This just doesn't make sense.
    Theyre buffing the drops and increasing the chance of obtaining 204 weapons. So I guess in a way, if youre lucky enough to receive those 204 weapons, you wont have to craft.

    If you do need to craft, easy Gold division techs and DZ funds on DZ 200+

    Edit: This is for the up coming 1.2 patch.
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  6. #106
    CannyJack's Avatar Senior Member
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    Originally Posted by Nosferretoo Go to original post
    Here's what just doesn't make sense to me (prior to patch 1.2)
    If the devs nerfed crafting by increasing cost of materials to move ppl to the dz, but the dz drops were junk (163 rarely, mainly mods, lots of purples and blues, i've never gotten 182, im dz 61). So you deconstruct to go craft the best weapons and gear that you can only get via BP! So push away from crafting by steering us towards crafting! Wtf is that!? Lolol!

    Am i missing something? I know i'm little dense, but....This just doesn't make sense.
    Crafting offers a chance to throw the dice for as long as you have materials, and hope to get the gun. As long as crafting is in the game and the blueprints offer items that go up to the max gear level, crafting will be the faster way to spin the RNG wheel for the drop you want. If they really wanted crafting to be the "gap filler," there wouldn't be blueprints higher than 182 - placeholders until you get that 204 weapon to drop, or you spend your Phoenix Credits on one.

    What remains to be seen is if the quality of loot drops is improved enough to actually make crafting the second choice, because for me, I've got pantloads of materials and holding down "A" is a lot easier and faster than waiting for bosses to respawn or missions to reset. I can spend 5 minutes at the crafting table and (with enough materials) kill the equivalent of 20 named elites.
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  7. #107
    Problem is NOT the RNG, The problem is there are very few good talents and too many useless fkin talents like "killing a target removes negative buffs" like WTF how can I kill someone when im on fire? LOL

    For armors, I think its not that bad.
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  8. #108
    xPLAY3R1x's Avatar Senior Member
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    Originally Posted by Nosferretoo Go to original post
    Here's what just doesn't make sense to me (prior to patch 1.2)
    If the devs nerfed crafting by increasing cost of materials to move ppl to the dz, but the dz drops were junk (163 rarely, mainly mods, lots of purples and blues, i've never gotten 182, im dz 61). So you deconstruct to go craft the best weapons and gear that you can only get via BP! So push away from crafting by steering us towards crafting! Wtf is that!? Lolol!

    Am i missing something? I know i'm little dense, but....This just doesn't make sense.
    The reason they did this was to push people into the DZ because that is their benchmark of whether or not the game is a "success". It is not. The DZ is the most hated thing about this game and has driven off a good percentage of players who were able to stand the RNG, crafting nerfs,etc.

    I think they realized this, finally, which is why they are now being forced to make loot rain outside the DZ because players don't like the current PK setup... Which I am also sure is going to change whether they (Massive & PKers) like it or not if they want the game to last until December, 2016. I can pretty much predict we will get a PVP toggle, or more organized PVP with factions, etc. The dwindling numbers are their "new" benchmark which means they have to raise those versus pushing everybody out and only catering to hardcore PKers and no-lifers who play, or exploit the game 24/7.

    So, they were trying to push players into the DZ for the wrong reasons, so they will now push players into the DZ for the right reasons, hopefully?
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  9. #109
    ejnt's Avatar Senior Member
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    Originally Posted by Killuhbyte Go to original post
    Problem is NOT the RNG, The problem is there are very few good talents and too many useless fkin talents like "killing a target removes negative buffs" like WTF how can I kill someone when im on fire? LOL

    For armors, I think its not that bad.
    That is an RNG problem though...you're hoping for a good talent roll.
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  10. #110
    Originally Posted by ejnt Go to original post
    That is an RNG problem though...you're hoping for a good talent roll.
    I guess in a way, yes.... but my point is if most of the talents are not complete garbage, then there would be more variety in this game. You will feel rewarded for rolling something useful. People wouldnt blame RNG. Sure you would still want the BEST talents, however, you wouldnt feel so bad getting a decent weapon compared to a completely useless weapon.
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