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  1. #21
    [QUOTE=b-k-Bitschnau;11712863]I come from a long history of videogaming and started back in the years 1985, when most of you were just a yearningly glimmer in the eyes of your father, with an Atari ST playing Moon Patrol, which looked like this:



    Now, round about 30 years later, I played "The Division". I quit playing it, since I really find this repetitive gameplay is a shame to video game designers. What's the point in playing the same 15 missions all over again, once with enemies having 100 hitpoints, than with the same enemies having 500 hitpoints and than with enemies having 2000 hitpoints to play an incursion 15 times with enemies haven 3000 hitpoints to play it 15 times with enemies having 6000 hitpoints to play it 15 times with enemies having 10000 hitpoints?

    It came to my mind, that I once played games like Everquest, Everquest 2, Neocron, Star Wars Galaxy or World of Warcraft, which were less than perfect, but it took casual players like me months to see the whole game. The Division took me 2 weeks to see the whole game, since then I grind my ways from level 30 to gear score 180 so far. All others games I listed took me months to see the whole world. And I seldomly played a quest more than once.

    So it came to my mind, what a game like World of Warcraft - I chose it, since it's the most popular one - would look like if it were released in the state like The Division was released. Don't try to stop me with something like I'm comparing apples and oranges. They both call themselves MMO!

    So, let's take a look at the World of Wacraft if it would have been made by Ubisoft with the same attitude as The Division:



    But don't panic. They will deliver the rest at some point and the world will be constantly increasing. *Place season pass promotion here*

    Let's pick a starting race. Since we have only one starting area left, the choices are a bit shortened in The Division:



    As we chose our color, we choose our class next:



    Ok, that wasn't fair, since all the magic when it comes to classes, happens in the abilities and talents in The Division. Here's an updated sight of things:



    Now you enter the huge or not so huge City... erm... World of Warcraft and face your mobs (Mob is for "mobile object", what enemies, the player faced in a game, were called back in those days. They are contrary to none moving objects, like trees or walls. Beware: Water is no mob and there are trees, that can walk, in some games!):



    As we fight our way to level 60... no wait... I meant level 15 and we explore this huge, huge world in two months of gameplay... no wait... in one day of gameplay, we reach level cap.

    But wait, there is more to come. 6 weeks after the initial release and about 5 weeks after you reached level cap, the first Dungeon hits the World of Warcraft and you can stop beating the **** out of rats and spiders. There is a bigger spider in a hole down in the earth. To kill it, you have to place four crystals of spider killing on the spider. These crystals are brought to you by waves of smaller spiders, trying to protect the bigger spider, which regularly spits at you. Just sit in the hole, kill the smaller spiders and place a crystal of spider killing on the bigger spider once in a while and bamm - FUN! Take a look



    But uhhh... there is a bug in the new Dungeon, which leads to this situation:



    So, after a few days, the PvP part of World of Warcraft is something like this:



    Well.. just an opinion. next time try comparing orange with orange, not bananas with apple. Wow is a MMORPG when The division isn't .
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  2. #22
    Originally Posted by b-k-Bitschnau Go to original post
    I can agree on that, that's also a huge factor of it's following success.

    But if WoW was mmo light and overrated, what is The Division? MMO for Dummies?
    The Division isn't an mmo....
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  3. #23
    Originally Posted by SpazzticZeal Go to original post
    The Division isn't an mmo....
    Instanced 24 player PVEVP zones hardly qualifies it for such....
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  4. #24
    Did you really quote my whole post to add one line of comment?

    BTW don't take my post to seriously, it's thought of as a cynical critic to the games lack of content and adventure.
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  5. #25
    Originally Posted by b-k-Bitschnau Go to original post
    Did you really quote my whole post to add one line of comment?

    BTW don't take my post to seriously, it's thought of as a cynical critic to the games lack of content and adventure.
    Is that a question? lol

    This is a pointless thread, I'm just bored at work.

    Good day to you.
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  6. #26
    Just like me... :-)

    My post is no serious comparison of WoW and TD, I just use WoW to clarify what's wrong with TD in my opinion.

    P. S. And I think my initial post is funny and sometimes you don't have to take things all to serious.
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  7. #27
    Originally Posted by b-k-Bitschnau Go to original post
    What "World of Warcraft" would have looked like, if it were "The Division"
    I laughed really hard, good one

    Btw. Commodore forever (ViC20, C64, Amiga 1000, Amiga 2000) - damn those Atari St users

    P.S.: Don't feed the troll
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  8. #28
    Originally Posted by Earlchaos Go to original post
    I laughed really hard, good one

    Btw. Commodore forever (ViC20, C64, Amiga 1000, Amiga 2000) - damn those Atari St users

    P.S.: Don't feed the troll
    Actually, Moon Patrol on Atari ST was my first ever video game, but I never owned one, since I played it at my cousin's house. I was gifted a C64 in 1986 once they realized I really want one. Now I earn money as a computer scientist, so it was the right choice for my parents. :-)

    P. S. Thanks for the credits!
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  9. #29
    Originally Posted by Three Snowshoes Go to original post
    LOL As if you ever seen anyone using the cover mechanics, much less the cover to cover ones, in the DZ in PvP.
    Besides "Shoot&Run" there is no working mechanics in the DZ!
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  10. #30
    Over this year will you pay $100 for the entire year of content or $180 for the year?
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