Yes !
No !
Hello,
The DZ as been one of the most controversial topics these last days/wweeks/months.
And for the first time in weeks, the server i spawned on was full of Rogues.
I mean, really full of them.
1-2 in each DZ sections, hunting players all the time.
When supply drops showed, the mini-map became a Chrismas Tree : red skulls, yellow/red box icons everywhere.
But it was still managable. Sneaking around can be done. Extracting need some caution, but it is possible.
But when 3 of them decided to team-up, the problems really started.
They were stong alone, in team they became unstoppable.
They started ganking people at the exits, chasing at extraction points.
Took a lot of players, efforts and sacrifices to take them down.
And one minute after we killed them, they were back. And went Rogue again at one of the entrances.
I started to move toward the red skulls when i realized the previous hunts costed me more than 20k xp and a crazy lot of credits & keys...
I stopped running, turned around and exited the DZ.
It is less costly to me to NOT hunt them than to give a try.
The DZ is a great idea, the Rogue mechanic very interesting also.
Sadly, after two months, the players have pushed the current implementation to it's limits and it starts to show some severe flaws.
Those are mainly :
- gear difference between players make battles very imbalanced
- ganking
- multiple penalties for those chasing the Rogues (dieing multiple times = loosing multiple times)
- very high penalties to players not interested by the Rogue thing (who looses items, xp, credits, keys and time. All they played for goes to the sink)
- more...
In the end, most of the times, it is better to avoid Rogues than trying to get payback on the one that killed you or to chase them : you'll end up killed again.
Simply not worth the time spent : if you get killed twice, you loose more than a single Rogue kill will give me as a reward...
Not even counting side effects like friendly fire (thus turning Rogue yourself and loosing even more)...
So i wondered : why do not simply remove the penalties for being killed by Rogues while being Neutral ?
No more xp, credits and key loss.
This have a lot of advantages and very few drawbacks to my mind, which i will try to list :
Pros :
- Rogues will have far less impact on PvE players, who will still loose their items, but nothing less. They still earned something for playing (xp, credits and keys)
- an encouragement for players to go after Rogues : if i can't loose anything, then why not join the fun ?
- less ganking : as players by themselves will not be a source of "revenue" anymore, ganking will be less relevant (players will only serve at upping the Rogue level for better rewards, and not be walking Piñatas giving you all you need)
- far better for Rogues, as players will be more inclined to run to them instead of running from them. Fresh Meat !
- no drastic change to the world and concept of the DZ and Rogue mechanics (this is not neglectable)
Cons :
- less revenue for Rogues. Althrough this can be changed by upping the rewards for surviving the Rogue timer
- and that's all, found nothing else !
And of course, all the rest stay the same :
Neutral players still loose xp/credits/key when being killed by NPCs.
Rogues players still loose xp/credits/keys for being killed (by Neutrals, Rogues or NPCs).
Rogues and Neutrals still earn rewards for killing Rogues.
Rogues still receive rewards for surviving their timer.
TL,DR :
Neutrals players killed by :
- NPCs : loose xp, funds, keys, items
- Rogues : loose items
Rogues :
When being killed by :
- NPCs : loose xp, funds, keys, items
- Rogues : loose xp, funds, keys, items
- Neutrals : loose xp, funds, keys, items
When surviving Timer :
- earn xp, funds, keys
What do you think ?
Leave your comments !
Thanks for reading !
Regards,
This is similar to the discussion I started about introducing a "Neutral" state for solo players.
http://forums.ubi.com/showthread.php...lo-PvE-players
However, IMO, you are not Neutral if you participate in a rogue hunt.
Saw your topic and answered in it just a few scond after posting mince, sorry for double thing ;-)Originally Posted by Fuz Fragstealer Go to original post
No worries - we are more or less on the same page here. I just go a step further and think that we need three status types.Originally Posted by Neumeusis Go to original post
Neutral - Not actively parttaking in PvP - and hence with penalty protection - but CAN switch to Normal (or even Rogue) by the press of a trigger.
Normal - as today
Rogue - as today - except no direct loot from Neutral Kill, only from surviving the rogue timer.
I think everything is fine... as far as losing exp while hunting rogues, that is.
There's no point in leveling up pass 75 because there isn't anything useful for 99's - other than a self accomplishment to yourself. The Valkyrie just sucks. If they up'd the damage, I think it would par with other SMG's.
As if 99's need anything more. LOLOriginally Posted by BM360 Go to original post
And that's just what we need. More OP SMG's. They need to nerf the f'ing daylights out of SMG's so the other classes of weaponry become even remotely relevant to gameplay. Right now if you're not using SMG's you're forever on the **** end of the stick. That has to change. As of right now, the only people that don't have a Vector/AUG & M1A combo are the people that simply haven't looted, bought, or built them yet. The gear load outs are far too homogenous.
If you can't beat them, join them. They won't be nerfing anything, more like buffing other weapons (Other than SMG's).Originally Posted by Three Snowshoes Go to original post