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  1. #21
    LonigusEze's Avatar Senior Member
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    Originally Posted by JiuJitsuMMA Go to original post
    LOL, that's the FIRST TIME EVER I posted those links about Warframe, Blade & Soul stats that LonigusEze ASKED FOR ..

    Ignore him... I do care and thanks for the effort. The post structure is abit chaotic (are you typing that on a tablet?), but its ok lol

    I know that Blade and soul was successfull in China/korea... its aftreall a game made around chinese/korean myths and legends. I was rather refering to the problems people complain about on the forums and it is full of them same as Division forum

    Warframe has good devs and they keep the game alive with constant changes. Wasnt my cup of "tea" tho. To vibrant and fast for me. Watched some end game streams and I lamost got a seizure from all the **** going on at the screen lol.
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  2. #22
    I like your idea and it is very similar to something I proposed - the advantage when going rogue is currently all with the player about to go rogue, so they shouldn't be able to just run and hide for a few minutes to clear the rogue status.
    They should have to actively do something (killing NPCs) without damaging other players to redeem themselves and clear that status. However (as I also said), with that system in place they shouldn't appear on the mini-map if they are over the other side of the DZ either, only if they are local to the player.
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  3. #23
    LonigusEze's Avatar Senior Member
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    Originally Posted by Quercus_UK Go to original post
    I like your idea and it is very similar to something I proposed - the advantage when going rogue is currently all with the player about to go rogue, so they shouldn't be able to just run and hide for a few minutes to clear the rogue status.
    They should have to actively do something (killing NPCs) without damaging other players to redeem themselves and clear that status. However (as I also said), with that system in place they shouldn't appear on the mini-map if they are over the other side of the DZ either, only if they are local to the player.
    Yeah this system would require rogue "map pings" changes too. Like it would show only at the start when someone went rogue and then only when in closer proximity ofc. I wanted to add that, but I got pooped on for that proposal by players so I didnt add it in the main post.
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