Wait wait wait. The devs give people the choice between two generally unrewarding and tedious endgame activities*, and if they don't like either of them then they don't like the game enough to comment on its future? Don't you think that's stacking the deck juuuuuuuust a little bit?
* No, really. This conversation (or ones like it) were frequent among my clanmates after 1.1: "Hey, what do you guys wanna run?" "Well, the Incursion is boring and tedious, but at least in the Dark Zone people can steal your stuff!"
But its not true at allOriginally Posted by Three Snowshoes Go to original post
204 AUG
204 M1A
182 Socom M1A
pakhan
etc
Gear set gear
182, 204 gear
High ends from missions are the exact same as the DZ
Not a good answer at all
All the weapons in BoO mean absoloutely sod all if you dont have the gear to bump up the stats. You cant get the gear from the BoO. A couple of pieces of Gear Set make very little difference. You have people running around doing 2 million dps. The gear you are on about might get you 250 dps if you sacrifice all your other stats. The gap between the haves and the have nots is huge and the haves are doing their damndest to make sure the have nots remain the have nots.Originally Posted by UNSCxSniper Go to original post
Those drops are rarer than an intelligent american. The majority of drops are performance mods followed by 163 level gear. The pakhan? what are you smoking, ive got a purple L82 better than that pile of rubbish.Originally Posted by UNSCxSniper Go to original post
This is my point. When you have rewards which are earned for certain activities only (and 'earned' through achievement nor Xurned - seperate argument) then those people who aren't able to earn those rewards are always going to be vocal about missing out (issues with entitlement perhaps?) and with both Destiny and the Division the end-game PVE element seems 'easier' to complete and there is less of it the end-game PVP (not sure if easier is the word i want to use).Originally Posted by UNSCxSniper Go to original post
Where i think the Division is making people hurt is that the stuff you get from the DZ seem better or at least more useful to most players than that through PVE. Yes, CM mode will drop a 182 and the incursion has those armour sets, but the DZ has a wider selection of blueprints, DZ chests, loot drops, named bosses and (if you're so inclined) unsuspecting players running around carrying 9 HE items (maybe even the odd gearset item). Add to this crafting has got expensive, PVE'ers are feeling funnelled into a PVP area where they don't feel comfortable.
This is the first game i've experienced with the PVPVE style and generally i think it is an interesting experience, but i think balance is always going to be an issue and people don't want to feel like they at least can't compete (and only made worse with the use of exploits or hacking).
p.s. I'm a member of bnet too, so happy to go there.
No they're not. In the DZ you get a blue print. You can construct them all the live long day until you have what you want. NOt all 204 gears or weapons of the same item are anywhere NEAR close to being the same with the different talents that exist. When you have goons running around with all of their weapons re-rolled until they have Brutal, Deadly, and Balanced on it, or one like my friend's sniper rifle with Brutal, Toxic, and Intense on it... It's just not the same as what's sold at the vendor. The only thing that' the same is the name of the weapon, and the gear score. The similarities end there.Originally Posted by UNSCxSniper Go to original post
They whined loudly enough to get what they wanted.Originally Posted by Arsenic_Touch Go to original post
I'm mostly a PvE player in this game, I have COD and just bought Doom for my PvP fix but I find the problem with the Incursion is it's hard and just plain boring and that's why people don't like playing it. The only hard parts of the Incursion are the shotgun rushes when you don't have great weapons and besides spending 800 PC for one in the BoO which takes around 26-27 Chellenging missions to complete there are no other ways to get a good weapon besides the DZ. You should remember that the PvP guys complained when the game first released that the penalties for dying as a rogue were too high and that's one of the main reasons PvE guys find in unbearable now. It's so low now it changed from high risk/high reward to low risk/high reward and is kill on sight basically.
I'd like to point out I'm not a person who wants PvE only DZ, I would just like some tweaks to balance it out between rogues and non rogues, as it is rogues have a big advantage in the DZ.
I don't know if you are serious or if you want just troll a bit and make a flame thread.Originally Posted by UNSCxSniper Go to original post
What you say is completely wrong the gear set are not lock in pve, they drop in the dz too. Im agree with the curent drop rate it will take forever to get them but that will be fix in the 1.2. So stop cary lies please.
And tell me how people who only pve can obtain the 204 blueprint ?
You see for dz plauyer only is a way to get the gears set, but for pve player is NO way to get the 204 blueprint, period.
And we don't talk if they are usefull or not, or because the boo seller sell some 204 stuff. The problem is the blueprint can not be obntain by pve player.