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  1. #161
    It's simple, pvp requires a totally different skill set to pve, pve to pvp is not very transferable where as the reverse is. Not everyone is good enough at pvp to come out of the DZ in credit.
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  2. #162
    I'm sorry did I miss something? Where are the 204 glove blueprints? Oh yea the DZ, and the 204 vector blueprint? Oh yea in the DZ, and the 204 m1a blueprint? Oh yea the DZ
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  3. #163
    Originally Posted by UNSCxSniper Go to original post
    The best Armor is locked in PVE content. FACT

    HAHA You cant even argue this

    And lets act like for a second 240 gear isnt a thing. Even the lower GS gear sets are WAY easier to get in PVE. You have an activity that guarantees you a Gear set item everytime

    Bottom line though best gear in gaem is only achieved through PVE yet you rarely hear PVP players complain about it
    You, child, are truly special. No PvE player in the division is complaining about armor in terms of PvP walling. We're complaining because the BLUEPRINTS FOR THE 204 WEAPONS ARE LOCKED BEHIND A PVP WALL in what is without a doubt the worst form of PvP ever made. Christ, is it that hard to comprehend?
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  4. #164
    xPLAY3R1x's Avatar Senior Member
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    Originally Posted by imgoodryan Go to original post
    Christ, is it that hard to comprehend?
    Yes because he is a troll.

    This thread, however, has given way to good discussion, asshats not withstanding....
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  5. #165
    Only reasons to DZ; 1) Get to DZ 75 to buy BP's, and 2) Farm bosses for HE parts for crafting

    You cannot do either one of those things on the pve side and other than those two things there is absolutely no reason to even go into the DZ
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  6. #166
    Originally Posted by ReiShadowheart Go to original post
    Not comparing to other games is why The Division was developed as a steaming turd. No sane designer or developer would ever discount the pros and cons of other game designs and simply do their own thing. No company has proven to be super genius enough to pull that off. Games take from and build on the ideas that worked in other games. You try to be intentionally different from those games, you're creating a steaming turd that will lose people quickly.
    Agreed.

    You don't necessarily want to copy what others have done.

    But to fail to LEARN from the experience of others who are doing similar things is just stupid and reckless.

    There are three kinds of people. Those who learn from books. Those who learn from experience.....and those who just have to see what happens when you stick a fork into a wall socket for themselves......
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