I totally disagree with this part. A player shouldn't be able to carebear their way to the best gear and then switch on PvP and murder everyone. If you are going to have a PvP and PvE version then they should be separate servers and no server transfers from PvE to PvP servers. It's one thing that Blizzard did correctly for WoW.Originally Posted by orthow Go to original post
Everyone already has the chance to do things that are enjoyable. There is plenty of PVE content in this game. Asking for the DZ to be PVE is literally asking for ALL the content to be PVE in this game. That is not about 'having a choice', that is about people wanting 100% of the game to be exactly what THEY want it to be, and its simply unrealistic.Originally Posted by CannyJack Go to original post
If you want actual new PVE content, then be patient and wait for it...it is coming. Or play the majority of content in this game that IS already PVE. But seriously, let's say they do convert the DZ to a PVE area. And let's imagine in a month or 2 Massive drops a new zone, and this new zone is now intended for PVP/PK since they gave the last one to the PVE'ers. You honestly don't think the same people would be back on these forms demanding that they make the new DZ a PVE friendly area? So its this really about 'choice', or is this about one specific group of players, the majority, being so spoiled that they expect every bit of content in a game is created to appeal to them?
It's a bit like a solo player demanding that literally every piece of content in the game is accessible to them. What's that, new raids? Ok, just make sure you make an option for me to play by myself or I'll scream and threaten to leave. After all, its about choice, right?
Part of the issue is everything takes time. Ubi is already working on new PVE content. You want them to simultaneously modify existing PVP content to literally tie you over...for what in all likelihood will be a few weeks at most, before the same huge number of people are bored and leave. It's not a long term solution, and yet it would take significant resources away from the development team. Anything 'tacked on' after the fact is a bandaid, nothing more, and as a PVE and PVP player, I would rather they spend their time creating separate content that appeals to both crowds, not trying to go the most vanilla route they can just piggy back every style of play off of a single in-game asset.
What if they decided to add competitive PVP? How many true PVP players would be content if they just said 'here's the incursion map, go play free for all' instead of actually designing a well balanced PVP area conducive to competitive play?
Look, if people think they really just want free-roam PVE, ok...use the rest of the dang map for it rather than simply ignore the lore and existing mechanics of the DZ. But when you see more people asking to convert the DZ than asking to convert the rest of the map, it tends to come across as simply wanting to play with other peoples toys.
One more time because it's clear you didn't get it: I don't want the DZ to be PvE only. The DZ can stay the same as it is. What I want is the option to patrol the immense, empty map outside the DZ, fight tough NPC enemies, with a reasonable expectation that I'll see a nice drop every so often or I'll accumulate funds / credits to buy something cool.Originally Posted by L0BANE Go to original post
Seriously. DZ bosses could drop five high end items every time they died, and if I could wander the Light Zone on patrol, fighting all kinds of different enemies that were appropriate to my level, I'd probably never enter the DZ again.
Oh, I agree the rest of the map is ideal to convert to end-game PVE. I honestly have assumed that was the intent of the devs from the beginning, and if not it should have been. I misunderstood you because you agreed with the poster who stated they wanted the DZ, specifically, to have the choice of PVE...which if you read my responses, just doesn't seem like a good idea (or certainly not the best) IMO.Originally Posted by CannyJack Go to original post
Edit: I think people need to voice this more clearly. I've seen countless threads on converting the DZ, and hardly any on converting the rest of the original PVE map. I find that frustrating, because as a player who enjoys both playstyles the latter is CLEARLY the more enjoyable option in every way.
I can't read every page and every post, but here's my take on the PVP vs PVE. Have a choice pop up when you log into the DZ - PVE or PVP.
Here's the catch though for PVP DZ areas, get rid of the item/exp/DZ credit loss, that's the biggest reason why people don't want to PVP. I haven't seen that kind of loss since UO and one of the reasons why I stopped playing it. I've only played on PVP servers for all the big MMO's. I've played BF 2-4, MWO, ED and so on... all PVP based games, but not with this kind of loss.
I solo play the DZ a lot - finally lvl 73, but you can see the loss of an entire night/days work in just 2-3 deaths at the hands of rogues. Get rid of the loss and you'll see people in there PVP'ing it up like no tomorrow.
Here's a good point to all this. In the last 10 mins I've crashed twice.... My comp is top of the line brand new this year. It's not my system or my connection, it's something with the game. Can I deal with it, sure.
Here's the crap side - I've lost just under 5K DZ currency....
Get rid of the loss!
Here's a thought, what I think would be a far better alternative than converting the DZ.
Revitalize the zone of the map where the incursion drops. Presumably that could be a new PVE zone every month. Tie the resurgence to the story-line of the incursion, lock the player out of the safe house and repopulate the area with high level mobs and an open world boss or two. Maybe even throw in a few side missions. Have the player fight to re-take the safe house, fight his/her way to the incursion, all with a few voiceovers from Lau to give the entire experience a cohesive feel. I got to say, the incursion is underwhelming as far as setting goes, and this wouldn't completely change that, but at least you would feel like the incursion is a culmination of events instead of a new room you can teleport to and clear. And even after you beat the incursion and the next one drops, the zone can continue to be a nice source of open world PVE, and the best part is that total playable area expands month by month.
Just saying, as a PVE player I would enjoy that far more than a converted DZ. And as a PVP player, I would enjoy that far more than the idea of a converted DZ.
That's basically what I'd like to see. Of course, anything is better than what we have now as far as PvE-only open roaming.
I mean, I'm in the dark zone a lot. I'm level 73 and a half, and I'd like to get to 75. I accept the DZ for what it is. On the other hand, I have grown tired of the mindset that you have to be in to go into the DZ (especially since I'm a solo player). It would be nice to wander around the rest of NY that exists, shooting hundreds of NPCs in the face, with no risk of some rogue returning the favor.
But I dig the idea -- bit by bit, getting back some sort of standing "freeroam" or even objective-based non-DZ play that isn't one of the standard missions would be excellent.