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  1. #21
    BeardMagic253's Avatar Member
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    Originally Posted by DarienStegosaur Go to original post
    Their official position is "keep your suggestions to yourself, we only use in-house talent". This is posted on their site.

    But somehow the biggest problem is our fault.
    Where is this posted? I want to see that. lol
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  2. #22
    Originally Posted by BeardMagic253 Go to original post
    Where is this posted? I want to see that. lol
    When I first found out about it, there was a backlash on the forums about the wording. I will try to find the original post.

    They changed the wording to not sound like such ****** bags (It literally used to have the thing I typed), but the current policy is listed here: https://www.ubisoft.com/en-US/contact-us.html
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  3. #23
    Originally Posted by DarienStegosaur Go to original post
    When I first found out about it, there was a backlash on the forums about the wording. I will try to find the original post.

    They changed the wording to not sound like such ****** bags (It literally used to have the thing I typed), but the current policy is listed here: https://www.ubisoft.com/en-US/contact-us.html
    "Unsolicited ideas."

    When as a developer/publisher you do not have a clear idea what you should do, maybe unsolicited ideas is a good idea.
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  4. #24
    Hello good Sire,

    your **** is broken.

    Originally Posted by DigitalHitmann Go to original post
    The biggest problem right now is the community toxicity, the haves and have-not's. People are upset because some players who, may or may not have, dedicated the time to rank up and grind out gear pre-patch are overbearing to those who dont have the time to spare.
    Ah yeah, i see, i shouldn't complain that my car runs only with kryptonite, it's all my fault. I should just shut the **** up and don't tell others, that your products are crap?

    - That the loot system is crap?
    - That crafting is ****?
    - That half the population cheated their inventory full of Falcon Crap CM gear??
    . That PvP is "Whoever shoots first in your back wins" and that rickrolling undergeared players/groups is TOTALLY FAIR, GIT GUD?
    - That the main usage of mobile cover is to glitch things?

    Maybe you should ask somebody to proofread your stuff before you shoot yourself in the foot.
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  5. #25
    Originally Posted by BeardMagic253 Go to original post
    Where is this posted? I want to see that. lol
    I found it. It was under Massive's contact page, not Ubisoft's. http://www.massive.se/contact/

    "Game ideas are great, but keep them to yourself, we only use in-house creativity."
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  6. #26
    BeardMagic253's Avatar Member
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    Originally Posted by DarienStegosaur Go to original post
    I found it. It was under Massive's contact page, not Ubisoft's. http://www.massive.se/contact/

    "Game ideas are great, but keep them to yourself, we only use in-house creativity."
    Holy shìt.... it's right there, clear as day.... Talk about absolute idiocy... way to screw yourselves being A) A ubisoft studio, and B) explaining that you only use "in-house creativity" which is essentially saying that the communities know nothing and are stupid.... WELL PLAYED. I'd like my refund now, and to keep my copy as recompense for the damage done. Class act aren't i? :P
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  7. #27
    JerginsSoft's Avatar Senior Member
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    Originally Posted by DarienStegosaur Go to original post
    I found it. It was under Massive's contact page, not Ubisoft's. http://www.massive.se/contact/

    "Game ideas are great, but keep them to yourself, we only use in-house creativity."
    Holy... wow. Not good. Why do you have a suggestions/feedback forum, again?

    Oh, and you can stop replying to the mod... he hit his 2 reply max already.
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  8. #28
    wow just WOW!.. did my eyes deceive me? or did he really type that ****?

    I think the words Nail > Coffin is all that's needed right about now.

    Side note: / disclaimer : -

    I worked as a game dev (15 years) ok as an artist but still means something when it came to customer satisfaction, - our polices were always the same, the customers are the ones that pay for the game, also help pay for the studio to run itself. - if we deliver something that is artificial to what the specs are, then we are underselling something to gain cash flow. - we has designers that were TOP notch in creativity, but guess what.... they got a lot of their ideas from forums (yes actual followers of the company, that I will not name here), but it was good... we liked it, the customers/fans liked it, and we made a lot more freinds along the way.

    Of course, being a dev doesn't mean you can take all ideas as good ideas, as there is a lot more stuff at play that simply, Fix this... do this.. add that. but the ones that were well thought out and constructed correctly we used a lot of the time.

    Moreover, the lack of communication when your customers are screaming is absolute terrible.. my god, if I were a studio lead at your company.. i'd be getting guys to post every hour to calm down the mess.. your doing yourself no favors.. and this is a great way for you to sink downwards, and never recover from it.

    Let us help you, to help yourselves.. that will inturn help the community be back on your side.. for goodness sake stop doing what your doing.. and THINK about where that money is coming from!.
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  9. #29
    Originally Posted by DigitalHitmann Go to original post
    There is alot of content on the horizon to look forward to, both free updates with v1.2 Conflict arriving this May for everyone and the beginning of the Season Pass content with Underground arriving first on Xbox One in June. We still have a years worth of content to look forward to down the road that hasnt even begun to start rolling out the door.

    The biggest problem right now is the community toxicity, the haves and have-not's. People are upset because some players who, may or may not have, dedicated the time to rank up and grind out gear pre-patch are overbearing to those who dont have the time to spare.
    I love TheDivision & as a fellow software developer, I understand the time pressure & constraints of programming & find/fixing bugs but note TheDivision experienced a 90% drop in players in 2 months--
    and industry statistics show that less than about 5% of players even read or post on the forums so the 'toxicity' in forums ARE NOT THE REASON why players stopped playing TheDivsion (it's toxic because some players are frustrated over the reasons explained below & some post because they care & want the game to get better)

    The real reason 90% of players quit The Division is the math mentioned above & explained below:
    http://forums.ubi.com/showthread.php...g-from-History

    "As a software developer who loves The Division, Borderlands, GuildWars, Destiny, Diablo-type games,
    if
    you do the industry research in MMOs, you'll find that about 80% to 90% of players choose to play on PvE (with optional PvP limited only to teams/factions with no team-killing) servers
    while
    10% to 20% of players choose to play on PvP-only servers ..
    this
    statistic holds true for every MMO game from Everquest to World of Warcraft, TERA, Asheron's Call, Aion, Lineage II, Blade & Soul, etc ..

    PvP can be succesful, but only with Factions vs Factions or optional flags instead of the Free-for-all in the DarkZone that's a throwback to the first MMOs that have died out or dropped below 100,000 players

    Note TheDivision experienced a 90% drop in players --and
    statistics show that less than about 5% of players
    even read or post on the forums
    so the forums
    ARE NOT THE REASON
    why
    90% of players stopped playing TheDivsion as moderator DigitalHitMan erroneosuly
    wrote
    that the toxicity in the forums is
    "The biggest problem right now is the community toxicity, the haves and have-not's. People are upset because some players who, may or may not have, dedicated the time to rank up and grind out gear pre-patch are overbearing to those who dont have the time to spare." ---NOT TRUE
    when
    even less than 5% of the players read nor post in the forums

    The real reason 90% of players quit The Division is the math mentioned above & explained below :

    Even in competitive sports games, there is no betrayal nor backstabbing --ie, someone on your same football/soccer, basketball team can't go 'rogue' & can't tackle you nor start stealing the ball & scoring points for the other side

    MMOs that were mandatory PvP like Darkfall, Shadowbane, etc died out because not enough players (the 10%-20% of players that like PvP are dwarfed by the 80%-90% that seek PvE)
    --this
    is one of the reasons why The Division is losing 80%-90% of it's playerbase (besides the bugs & lack of post-30 content & insufficient loot/rewards that don't give players a good sense of reward)

    When the first PvP games came out such as BattleField, Quake, Call of Duty, Unreal Tournament, etc , players on the same team could kill each other & 'grief' (throw grenades, shoot team-mates in the back,etc)
    --this lead to such an uproar
    that the games quickly added a flag that made killing team-mates impossible

    Is this the problem with The Division because the act of betrayal/team-killing (which was depicted as a selling-point in The Divison trailer)
    adds tension & drama to the game?

    . but
    in practice, most players hate it when they are
    stabbed in the back by someone they thought was a team-mate
    or
    neutral player ..
    or 'ganked' or 'griefed
    ' --in sports, imagine how popular a game would be if someone on the same team goes 'rogue' in your football league could tackle you, steal the ball & score points for the enemy team?

    but to PvP players,
    that's just being 'carebear' (but statistics show that most of the PvE players actually play equalized PvP games such as Call of Duty, Battlefield, Halo, etc --they just prefer a
    'fair fight' as a true test of skill instead of mostly gear & backstabbing)

    Thus, MMOs added OPTIONAL PvP in factions/battlegrounds only PvP such
    special arenas/battlegrounds,
    Realm vs Realm (Horde vs. Alliance in WoW, etc) or Factions/Guild vs. Guild or switchable PvP-on/off flags
    (such as Blade & Soul's PvP choice by donning different faction costumes)
    with
    easily identifiable enemy factions so that there can be no team-killing & enemy factions are easily identified so that they can't be backstabbed

    The DarkZone is different in that it is a PvP area but there's no recognizable player enemy faction until AFTER they go 'rogue' & shoot/kill you in a few seconds

    Solutions from what previous successful MMOs (Guild Wars, Warcraft, Everquest, etc) came up with:

    1) PvP flag that can be turned on or off before entering the battleground .. those who have it turned on can kill or be killed by other players .. those who have it turned off can't kill nor kill other players..
    statistically,
    80%-90% of people will keep their PvP flag turned off most of the time or only 10%-20% of the playerbase will enter a PvP area if they can be killed by other players

    2) PvP battlegrounds with enemy teams/factions/guilds: You choose a team/faction/guild before joing the battleground --every same faction/guild member you see is an ally
    &
    every opposite faction you see is an enemy --no backstabbing --
    only enemy factions/guilds can kill you & you can only kill enemy factions/guilds -
    -this
    is what the most successful games do..
    from Call of Duty to Halo to Destiny, World of Warcraft,
    Call of Duty, Battlefield,
    TERA, etc -
    -there
    is no faction/team-killing & you can't leave your faction/team to kill them either (switching factions can only be done outside the battleground or it takes several minutes to change where you can't do anything so as to prevent betrayal-backstabbing) ..



    I think the developers like the selling point of the added tension of betrayal & PKing ..but that's catering to the 10%-20% PvP market .. is that enough for The Division to thrive or survive?

    I hope so"
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  10. #30

    hspatf

    If Ubisoft are upset about the toxicity of the forums they have to understand that they have designed a game that caters for the type of person who is by their very nature toxic. The more positive of us log in after a day at work and get ganked, repeatedly. That aint fun night after night. Not all of us have online friends who play the same game, so when we try and gather a group we then join some of those very toxic people. Now some will be great and give a great gaming session, some will be horrible to be around and will bend the flexibility of the game to their needs and kicks; kicking people in pve before the loot drops (assuming it's for no reason), kicking people in pvp to grab their loot bag etc. I've had a couple of pve kicks I've reported to Ubi, no one even bothers to reply. If this is the behaviour of the game moderators, is it any wonder that their forums ( an avenue where some may come to try and find a person to air their complaint/concern to) are filled with this.

    The very nature of hardcore gamers who spend the majority of their life playing a game will use any dirty action to stay ahead of the curve, at the cost of morals and the casual gamer who also pays.

    Are you saying that Ubi does not cater or care about them?
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