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  1. #11
    Ground-Hugger's Avatar Senior Member
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    Feb 2016
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    Change game so a player going rogue can only do this 3 times in a 24 hr period and for no more the 5 min each time.
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  2. #12
    What's keeping me out of the DZ at the moment is the abysmal drop rate for DZ money.

    If the loot situation improves I might not care, but for now, that's why I avoid it.
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  3. #13
    slopat's Avatar Senior Member
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    Mar 2016
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    No. I fnd it fine as it is.
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  4. #14
    plox999's Avatar Member
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    May 2016
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    Originally Posted by e8lanio Go to original post
    dz is too boring. I've killed every boss out there at least 100 times.
    ^this^
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  5. #15
    Originally Posted by nanias Go to original post
    Here are some thoughts I have to try to make DZ a better place for everyone.
    1- No different DZ servers, PVE only is the rest of the map which devs should (i guess they spoiled they will) make it live again
    2- When someone goes rogue it is a lone wolf thing meaning if he is in a group he is auto kicked (he is the traitor not the group) then a timer starts and if the group decides to stay within 50m from him after 15s the hole group goes rogue and rankX (number of group players in range)
    3- The first kill that gets you going rogue and any kills during the 15s timer grants you nothing no xp no credits no loot since those are usually a backstabbing move and not a real pvp, and who dies looses nothing making the pve guys not loose interst in the area
    4- the first killed guy may put a bounty for the rogues head which will come from his funds and added to the games normal bounty for hoever kills the rogue
    5- Rogue r1 shows on radar within .1km, r2 .2km, r3 .3km, r4 .4km, manhunt appears on everyones radar
    6- Once a character has jumped into another bracket it cannot go back even if he changes his gear for a lower GS
    7- Extraction should be heavily guarded and each successful ext should give credits and xp
    8- Higher DZ should translate into higher gains xp and credits and loot
    9- Checkpoint and safehouses should have one shot kill turrets with a certain range so no gankers get away with it.

    I think that way there will be real pvp and not backstabbing and running stupidity that this is today
    I like evrything you have listed.
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  6. #16
    I think many more people would. I just don't like how much you lose compared to how much you gain. it super easy to drop ranks even if you don't go rogue but hella hard to gain rank once you get up in the 70s and higher.
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  7. #17
    Take away the xp penalty for dying as non hostile vs. rogues and make it much harder to accidentally go rogue. Sick of people running into my fire to intentionally make me to rogue to get more xp/dz credits when they kill me.
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  8. #18
    Originally Posted by Red-Maxed Go to original post
    Take away the xp penalty for dying as non hostile vs. rogues and make it much harder to accidentally go rogue. Sick of people running into my fire to intentionally make me to rogue to get more xp/dz credits when they kill me.
    Agree +1
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  9. #19
    UNSCxSniper's Avatar Banned
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    Apr 2016
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    Let me understand this

    -So you dont visit DZ because you dont want to lose DZ exp to "griefers" aka people who play the game who are better than you
    -Yet you care about this DZ expierence even though you arent going to go into the......DZ

    You dont lose too much DZ expierence from being killed.a few times. Not even a level unless in manhunt or something. I just dont see how dying a coupkle times is a big deal its part of the game
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  10. #20
    UNSCxSniper's Avatar Banned
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    Originally Posted by MIA_Philly Go to original post
    I think many more people would. I just don't like how much you lose compared to how much you gain. it super easy to drop ranks even if you don't go rogue but hella hard to gain rank once you get up in the 70s and higher.
    It is hard to gain rank which is good but I dont see how its easy to lose rank. You have to die A LOT A LOT A LOT to lose a rank say if you are at the 1/2 way mark
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