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  1. #1

    If you didnt lose XP when not rogue would you be more inclined to visit the DZ?

    If you didnt lose experience when dieing as a non-rogue agent in the Darkzone, would you be more inclined to be in there more?

    For me, this has always been the kick in the pills when dieing in there every time but sometimes ive gone rogue accidentally so I can live with the XP lost. But being ran over by 4/8man rogue groups from behind or being turned on by someone who was fighting at your side to secure an extraction point minutes earlier is a little more frustrating!

    Obviously loot/DZ credits and keys are sorely lost but atleast you would still be ranking up in there with every kill and not be set back a number of AI kills when theres not even many mobs in there as it is if the server is well populated.

    Could it entice more PVE players (I class myself as one) to engage rogues more so helping the PVPers have more people to play against? Ive seen people say 'just avoid rogues' but surely people who want to pvp would welcome anyone who thinks they have a shot at taking them down?

    Just a thought, thats all!
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  2. #2
    Nope. Don't really care as the losses are minor and the deaths from rogues are sporadic. As of now, it's just too boring to keep revisiting.
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  3. #3
    No. I don't have the slightest interest in PvP, haven't done since the original Rainbow 6, Delta Force and other oldies but goodies. I think Battlefield 1942 was the most recent PvP game I played, when it was new.

    Give me PvE stuff to do.
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  4. #4
    No. I love PvP, I spent about 8 hours doing it in Destiny yesterday. However the DZ is not PvP, it is just a gankfest with no reward and no point other that to make small people feel bigger by taking their frustrations out on innocent victims.
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  5. #5
    Here are some thoughts I have to try to make DZ a better place for everyone.
    1- No different DZ servers, PVE only is the rest of the map which devs should (i guess they spoiled they will) make it live again
    2- When someone goes rogue it is a lone wolf thing meaning if he is in a group he is auto kicked (he is the traitor not the group) then a timer starts and if the group decides to stay within 50m from him after 15s the hole group goes rogue and rankX (number of group players in range)
    3- The first kill that gets you going rogue and any kills during the 15s timer grants you nothing no xp no credits no loot since those are usually a backstabbing move and not a real pvp, and who dies looses nothing making the pve guys not loose interst in the area
    4- the first killed guy may put a bounty for the rogues head which will come from his funds and added to the games normal bounty for hoever kills the rogue
    5- Rogue r1 shows on radar within .1km, r2 .2km, r3 .3km, r4 .4km, manhunt appears on everyones radar
    6- Once a character has jumped into another bracket it cannot go back even if he changes his gear for a lower GS
    7- Extraction should be heavily guarded and each successful ext should give credits and xp
    8- Higher DZ should translate into higher gains xp and credits and loot
    9- Checkpoint and safehouses should have one shot kill turrets with a certain range so no gankers get away with it.

    I think that way there will be real pvp and not backstabbing and running stupidity that this is today
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  6. #6
    DZ is too boring. I've killed every boss out there at least 100 times.
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  7. #7
    Originally Posted by Psykotikphayze Go to original post
    No. I love PvP, I spent about 8 hours doing it in Destiny yesterday. However the DZ is not PvP, it is just a gankfest with no reward and no point other that to make small people feel bigger by taking their frustrations out on innocent victims.
    I completely agree with this statement. I have a crew that I roll with just to kill the people that kill innocents. It's fun just to shut up the people who think they are tough **** till a group with 250+ come up and fight. Don't get me wrong I have gone rogue hell even man hunts with my
    Group most of the time we will kill someone who keeps jumping people or annoying the hell out of us if we go rogue. The dz is honestly for trolls and people to hide their true personality and act hard because they can out number players and kill them.
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  8. #8
    Three Snowshoes's Avatar Banned
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    Originally Posted by nanias Go to original post
    Here are some thoughts I have to try to make DZ a better place for everyone.
    1- No different DZ servers, PVE only is the rest of the map which devs should (i guess they spoiled they will) make it live again
    2- When someone goes rogue it is a lone wolf thing meaning if he is in a group he is auto kicked (he is the traitor not the group) then a timer starts and if the group decides to stay within 50m from him after 15s the hole group goes rogue and rankX (number of group players in range)
    3- The first kill that gets you going rogue and any kills during the 15s timer grants you nothing no xp no credits no loot since those are usually a backstabbing move and not a real pvp, and who dies looses nothing making the pve guys not loose interst in the area
    4- the first killed guy may put a bounty for the rogues head which will come from his funds and added to the games normal bounty for hoever kills the rogue
    5- Rogue r1 shows on radar within .1km, r2 .2km, r3 .3km, r4 .4km, manhunt appears on everyones radar
    6- Once a character has jumped into another bracket it cannot go back even if he changes his gear for a lower GS
    7- Extraction should be heavily guarded and each successful ext should give credits and xp
    8- Higher DZ should translate into higher gains xp and credits and loot
    9- Checkpoint and safehouses should have one shot kill turrets with a certain range so no gankers get away with it.

    I think that way there will be real pvp and not backstabbing and running stupidity that this is today
    I have to put my hands together for you. Some well thought out ideas...many of which I think would be fantastic additions. Rogues shouldn't get anything just for going rogue, other than a price on their head. But people shouldn't be able to go rogue accidentally so easily either.
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  9. #9
    Mad-Cap's Avatar Senior Member
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    Canada
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    I'm going to do the DZ either way (it's part of progress), but my preference is that players didn't loose XP for being killed by another player, unless die rogue. I would also like to see bonus XP for solo players either innate or on Nomad gear
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  10. #10
    I think going rouge should be a choice when you enter the DZ. The rewards/losses should be very high. Only a rouge would be able to kill an agent, any one would be able to kill a rouge it would still be tense as an agent, you would have to watch your back for rouges who can kill you, but this would get rid of the whole back shooting bully, griefer thing that is making the DZ so toxic. Level the playing field is all I am asking.
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