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  1. #1

    New York Collaspe (Warning: Possible Spoilers)

    This is my first post on the site here.

    I would like to have some discussion with anyone who has read New York Collaspe Survival Guide. Personally I've read the book 6 times and my wife has read and gone through the book 3 times. We've figured out and cracked some codes and puzzles and it's made gaming inside of the Division a lot more interesting.

    In the actual game I have 3 level 30 characters and I've managed to collect all 'Intel' and earn the rose coat.

    If anyone else is interested in this please feel free to share your thoughts and perhaps a discussion may evolve.
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  2. #2
    I've just begun reading it and so far it's amazing. The scope and depth it must have taken to create this is unreal. I've managed to solve a couple puzzles but I'm going to begin reading it in this way.. first read through the whole book reading only black pen, then go back to the beginning and read all blue, etc to see how she comes to understand things cronologically. I may try to make a timeline eventually if it appears necessary.
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  3. #3
    MAJ0R_K0NG's Avatar Member
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    I am not totally enamored by "New York Collapse' but that has more to do with the game than any errors committed in the book.

    One thing about the book that they got right, and something Massive would do well to learn from, is the way the info is presented to the reader. "New York Collapse" presents a lot of info to the reader in a disconnected fashion and doesn't actually claim that any of the info is authoritative. The result is a very conspiratorial tone that could give Deus Ex a run for its money.

    The benefit to the reader and players is that it leaves almost everything open-ended, so we can sit and wonder amongst ourselves how it all happened and why. And probably do a better job of it than Massive did. Part of my issue with Massive's treatment was in the last mission "Lost Signal". It was totally unconvincing and in my view if Massive wasn't going to put decent effort into making it all believable then they should have left it open-ended so we could add our own ending.

    Some issues that I had with Massive's treatment of the story is the narrow focus that they took. They want you to believe that one person with a 3D printer could retro engineer a virus to kill a billion people. First off, geneitic engineering is still in it's infancy. To achieve the outcome portrayed in the game would have required a whole team of brilliant people with an enormous budget to fund the research. There are many other issues with the game's story such as;

    1. The initial release of the money into a single tip jar. Much better if a whole stack of money was put in an ATM at an airport or shopping mall.
    2. NYC? If the stated goal is to thin the world population I would have done it in a much larger city. NYC isn't even in the top ten. Beijing, Shanghai, Mumbai, Delhi, Mexico City, would have all been more impactful choices.
    3. Eco-terrorism, really? Massive couldn't find a good villain with a decent motive? "New York Collapse' hints at much better motives.

    This is an interesting topic and I don't want to derail it further.
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  4. #4

    Nice

    Originally Posted by TAS_MAJ0R_K0NG Go to original post
    I am not totally enamored by "New York Collapse' but that has more to do with the game than any errors committed in the book.

    One thing about the book that they got right, and something Massive would do well to learn from, is the way the info is presented to the reader. "New York Collapse" presents a lot of info to the reader in a disconnected fashion and doesn't actually claim that any of the info is authoritative. The result is a very conspiratorial tone that could give Deus Ex a run for its money.

    The benefit to the reader and players is that it leaves almost everything open-ended, so we can sit and wonder amongst ourselves how it all happened and why. And probably do a better job of it than Massive did. Part of my issue with Massive's treatment was in the last mission "Lost Signal". It was totally unconvincing and in my view if Massive wasn't going to put decent effort into making it all believable then they should have left it open-ended so we could add our own ending.

    Some issues that I had with Massive's treatment of the story is the narrow focus that they took. They want you to believe that one person with a 3D printer could retro engineer a virus to kill a billion people. First off, geneitic engineering is still in it's infancy. To achieve the outcome portrayed in the game would have required a whole team of brilliant people with an enormous budget to fund the research. There are many other issues with the game's story such as;

    1. The initial release of the money into a single tip jar. Much better if a whole stack of money was put in an ATM at an airport or shopping mall.
    2. NYC? If the stated goal is to thin the world population I would have done it in a much larger city. NYC isn't even in the top ten. Beijing, Shanghai, Mumbai, Delhi, Mexico City, would have all been more impactful choices.
    3. Eco-terrorism, really? Massive couldn't find a good villain with a decent motive? "New York Collapse' hints at much better motives.

    This is an interesting topic and I don't want to derail it further.
    Well lol, no offense to Ubisoft but the book is better than the game. I do like the game and you're right there's some 'issues' with it too.
    I've found the book has actually helped me appreciate the game more so far.

    The way I read the book was first chronological, then I went through by dates(color of pen), then I just got into the code breaking.
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