When none rogue players killed by a rogue agent would lose only loots and keys.
Everything remain the same.
How about it stays the same we justr have a better bracketing system so each DZ is full of relatively equally skilled players?
You need to lose loot if you die or else theres no incentive to not die. That would be a ***** move to make it so the game generates a drop and the dead player losses nothing
This makes 100% sense and should be implemented immediately, even before any other more drastic changes that might come along.Originally Posted by M0J033 Go to original post
As someone with 500+ rogue kills and probably triple that in player kill's I would like to see a change to the DZ. I think there should be pvp on/off button so to speak. Everytime you enter the DZ from a safehouse or checkpoint you get the option of choosing to allow pvp or not. If you say no then other players can't go rogue on you and you can't bother them in any way. If you choose to allow pvp then you can do as you do now and go rogue or hunt rogues. Majority of PVP in it's current state is shooting people in the back. 9/10 that player that was shot was just pve farming and won't even retaliate.
Watch ANY streamer doing pvp and they just jump solo's and people from behind. It's rather pathetic in its current state. A lot of people would be saved a ton of grief if they couldn't be shot in the back while engaging NPC's.
If we look at what the Division is and stands for along with what punishment is given for those who act against any militaristic establishment (court-martial etc) then we would think that the Dark Zone, while unmonitored, is still under guidance of the Division since those little shoulder computers thingies seem to track and record everything and turn red when we ditch the Division, don't they? So either while in there or upon leaving the Dark Zone Rogues should be under some form of punishment and it should be severe versus those who remain aligned with the Division. Otherwise it seems to make the Dark Zone owned and benefitted by Rogues vs anyone else and they sure didn't sell it that way.Going Rogue should be a huge risk and something should make that huge risk be worth it, even if the penalty is heavy. That first week was so harsh but it kept people under control and played out a reward system that made you think before you acted but it was pretty harsh. I think it is too fluffy right now.
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