1. #1
    Ubi-MoshiMoshi's Avatar Community Representative
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    Ingame Random Map Generator

    Hello Heroes,

    A few months ago, we had the difficult task to announce that Ingame-RMG (Random Map Generator) would not be part of MMH7 due to technical complications related to this feature.

    However, we never stopped thinking about it and kept working on several leads in parallel to make it happen.

    Today, we are glad to announce that Ingame RMG is coming to MMH7 in an upcoming update!

    A big pull to Heroes has always been Skirmish maps, as well as the re-playability of the map regarding creeping, layout of resources and general flow of the level. Our RMG has always been very strong. Unfortunately, when outside of the game it made it difficult for someone to quickly jump in with their friend and play in an arena they've never experienced before. This is going to change.

    1. How to?

    As easily as you could expect it to be!

    To create a new map, you just need to select single or multiplayer mode and click the new dedicated button “generate” on map selection window.

    A new screen will then appear.



    Here, you can tweak all the variable options you will need to make a quick and unique RMG. Map size, Amount of players, does it have the Tear of Asha. Maybe you want to have an underground? Even down to the tile set and what your map will look like. You will then be able to press the Preview option to get a bird’s eye view of the basic layout of the map you've just created.



    If you're in Multiplayer these options will be in the lobby for other players to see before the game starts. When everyone readies up all players will then individually load the map and no one will be able to start until everyone has loaded into the game.



    2. Technicals

    All maps will be loaded with fully Dynamic shadows and lighting by default. Depending on your PC specs this can effect performance and load times quite drastically. For those with lower end machines or people just wanting to get into the game as fast as possible you can disable these in the Dynamic Shadows options in the Settings menu.

    We ran some tests on low end machines and these are the following timings for loaded maps.

    MMH7 minimum requirement setup (4GB RAM, HDD, 460GTX, i5, Win7)
    75 x 75 – 2 players – Mixed Terrain – No Underground: 30 seconds
    128 x128 – 4 Player – Mixed Terrain – No Underground: 44 seconds
    200 x 200 – 4 Players – Mixed Terrain – No Underground: 1 minute 30seconds
    300 x 300 – 8 Players – Mixed Terrain – No Underground: 2 minutes 32 seconds.
    All these maps were loaded on the lowest settings, No dynamic lighting, with no underground. Note if you add all these things and you have a machine around the same specifications you will increase that load time substantially.

    Another feature implemented with our Ingame RMG is the Seed System. In the map creation screen you'll notice a Map String. Once you've generate a map it will always have that string. This means if the map generated is really fun, and you want to play it again, you will be able to enter this number on a newly created map to replay. This also allows you to share that string with other players on forums for them to be able to experience that map as well!

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  2. #2
    Shukfir's Avatar Member
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    Thank you. Now the only feature, I need, is possibility to generate island maps in RMG.
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  3. #3
    Ok, nice but what about with water? I would like to create random map with water(finally). I hope random maps will be various(maybe I had bad luck but most maps were similar).
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  4. #4
    ChiefOfHonour's Avatar Member
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    Great news! This last week the MMH7 news have surpassed any expectations. Ingame RMG is one of the main reasons I keep coming back to HoMM5 again and again.
    In the announcement, it is said that this will be "...in an upcoming update!". Does that mean that it is not planned for the Trial by Fire release? If it comes in a later patch, that's ok. As long as it comes, and works. ...and it would be great if it included island/ocean maps, too.
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  5. #5
    That game is just gone to be epic.

    All your last updates were really excellent choices. Now you finally get it, Heroes VII conceptors. Thank you for all the hours in this genial game.
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  6. #6
    This feature looks nice, but for me it's senseless as long as the AI is as ridiculous as they is at the moment. I didn't play every skirmish Map yet because there is no challenge and so a lot of fun is gone. Improving the AI should get a higher priority.
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  7. #7
    RobvD84's Avatar Senior Member
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    Well you could play against yourself, but that takes away some of the fun too.
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  8. #8
    King_Kilgor's Avatar Member
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    You kidding me?
    So much new and good news.
    Where Kilgor?
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  9. #9
    Finally! Please do not forget to integrate files from Trial by Fire with base game for the ones who will have this expansion.
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  10. #10
    Kytronix's Avatar Junior Member
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    This is great! Thanks for adding it.
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