Drops in the DZ are worst than all of the other pve "endgame" activities when the risk is much higher. You have no chance at getting the best gear in the game in the dz when that is what was advertised to us from the beginning.
The dark zone is the only real challenge / interesting concept in the game and rewards you worst than any other lvl 30 activity in the game. Challenge missions are a joke and the incursion isn't difficult at all from a gameplay perspective, the difficulty lies in getting random morons to not **** up and communicate accurately. All of the AI does the exact same thing every time you encounter it so how can you expect to be rewarded more for doing less?
So are pve players complaining about losing materials here and there? You don't have to pvp at all in the dark zone if you don't want to and if you play halfway smart and are conscious of your surroundings you won't get ganked 9/10. The times you do get ganked so what, that's part of the design, you can't win every battle and have to be able to take a loss here and there. It isn't like you lost anything of use anyway, outside of crafting materials.
The dark zone with the pvp and loot aspects of it needs the most attention right now from devs because it has the most upside out of anything else I the game. Give pve players a few updated missions in challenging difficulty and let them run that few hundred times to keep then happy
Tl;dr: dark zone / pvp players should be upset because we were the real ones who got shafted with this update and all of the glitches, bugs, grind etc... Pve players just want to whine about something
Simply put its the quickest way to get golds to break down for mats. Everyone says it's so easy to avoid rogues but fail to acknowledge the lurkers who are just hiding out waiting to go rogue as soon as you go to the rope to extract. Wasted time finding and killing bosses just so some a$$hole can shoot you in the back as soon as you go to extract. Let's not forget about the *******s who kill bosses with you until we have 5 pcs each and then kill you. So yeah, not so easy to avoid rogues like everyone thinks.
If they put free roaming bosses in PvE this would never be an issue and you can all kill and steal from each other all day long.
As for the PvE players just want to whine I beg to differ. It's PvP players who boo-hoo more than anyone. Whaaaaaa, take this out because I get shocked too much. Whaaaaaa, take this out because fire slows me down. Whaaaaaa, take this out because the explosions are like shooting missiles. We just want to play and not ruin anyone else's fun times like PvP players seem to live for
Here's the thing, as I see it (being an "I prefer PvE" and "The PvP in this game is laughable" person): there is very little for the average PvE player to do unless they go into the dark zone. There are the daily missions -- when they even work -- and the option to run challenge modes repeatedly until you hate yourself and the universe. Or there's the incursion, which - while not hard if you use the turtle strategy - is uniformly panned as boring, and apparently tends to break regularly, and not even drop the rewards it's supposed to drop.
So you've got randomly breaking daily missions, and randomly breaking "endgame" Incursion, and otherwise you have a HUGE map with nothing but a few level 25-30 redbar enemies scattered about. And yeah, you can run the missions on hard or challenging anyway, but still...that's what we have.
On the other hand, the DZ has the ability to do some farming, the occasional decent drop (though I agree that most of the time, it's as bad or worse than anything else), and the fact that there are vendors there with gear that you can reliably attain to improve your character. Some gear which isn't available outside the DZ. And the DZ gets new stuff, like supply drops (which suck, but...they're new things). So PvE-leaning players feel compelled to go into the DZ because there's attractive gear there. On the other hand, PvE players generally dislike PvP, so that whole aspect of the Dark Zone is profoundly annoying.
Thus, PvE-ers get salty. And then they argue with the PvP-ers. And everyone gets salty, everyone starts disliking each other. Sadly, it's a pretty simple fix, I think -- give us some farming and wander-around-and-fight opportunities outside the DZ (besides repeated Lincoln Tunnel runs) and boom, problem solved.
Well that's certainly true - the place is full of people who make Hannibal Lecter and Dexter look like scoutmasters - but I'm not sure that's the real bottom line issue that PvE folks have with the DZ.Originally Posted by Kalibhan Go to original post
Blueprints.
Whilst the devs and some people might believe the DZ is about drops - it isn't.
It's still about Blueprints, DZ credits, hence Manhunt and Rogue being the primary option for character progress.
Relying on drops is a matter of RNG.
Relying on Manhunt is a couple of unsuspecting dudes and some kiting north away from the blueprints.
The only relevant part of the dz map is zone 5 and 6. That's really all dark zone players have for access to the best gear so strictly pve players are still leaps and bounds ahead in that aspect
As far as access to blueprints and currency, there's no amount of rogue activity that could stop a person from leveling and getting currency at the average rate it takes in this game. There's a lot of areas full of adds that are void of other players 99.9% of the time that a person could farm to their hearts content and have access to everything a pvp dark zone layer would.
And nobody has addressed risk vs reward yet, for the risk dark zone players get the worst rewards by far. Pve players only risk this buggy *** game crashing or kicking you late into a mission or incursion
What I think it comes down to is that the DZ didn't supply the PvE experience they felt the advertising implied they'd get. Not that the PvE is far from what they probably expected but it's hard to engage and get immersed in it when you've got to spend 50% of your time spinning your camera round to make sure you're not being ambushed or checking your map for rogues. It's the only place to get "unscripted", dynamic PvE that isn't funnelled down a corridor.
PvP crowd were salty when the game first launched for precisely the same reason as the penalties for dying meant the DZ didn't supply the PvP experience they thought the advertising implied.
Basically, what it comes down to is how the advertising was interpreted. PvEers were expecting a dynamic, difficult PvE experience with a small chance at PvP over loot. PvPers were expecting a full PvP experience. Arguably, neither side has got what they expected, albeit, the current status is more favourably towards the "PvP" crowd, hence the PvE crowd being more vocal.