I've said in a couple of threads this should happen with all gear. Every high-end drop should have a preset template of base stats / talents that players can see and instantly know that drop is worth getting. This way the incentive to get loot is there.
Keep the rng factor in the form of recalibration as well this means that players can tailor there gear to suit there specific builds / play styles. Which then keeps the customisation alive and helps keep inline with what the developers said about wanting to players to be able to tailor there builds to fit there play styles..
So what you need is all drops to have a preset template of base stats so you know whenever that boss drops that item it WILL have those stats/ talents.
There's a boss his names Bob he drops a shotgun, you know that shotgun has accurate, brutal and skilled talents, you also know it does 75,000 damage a hit. However you want a shotgun that has brutal fierce and skilled talents. So when you see bobs shotgun is close to what you want. You have incentive to go and get it. Then you can try and reroll the accurate talent into fierce. If you're successful then great, if not and the rerolls are getting expensive after a few tries, then you might decide to go back and kill Bob for another shotgun and start again..
Or maybe you're happy with the talents Bob's shotgun has, so you might try and reroll the damage to squeeze out a little more. .. You might get lucky on your reroll and get 77,000 damage per hit, or you might roll less and end up with 71,000 damage a hit. Again if the rerolls get to expensive instead of trying to correct that 71,000 roll you might go back and kill Bob for another shotgun and start again.
Do the same with gear. There’s a boss called Jim he drops a pair of gloves, that pair of gloves has the focussed talent, it also has crit% + 10% crit damage+40% and LMG damage +800. You want a pair of gloves with crit+ and crit dmg+ but you use marksman’s rifles and not LMGs. So knowing Jims gloves are close to what you want you go and kill Jim to get some. Then when they drop you try to reroll the lmg damage into marksman’s rifle damage, or perhaps health on kill or something more fitting to your build. Again if the rerolls are getting expensive you can go back and kill Jim for another pair of gloves and start over.
Or perhaps you do use lmgs in which case you might try and reroll the focussed talent into the one that increases damage dealt when further than 10 metres from the target. Or maybe you'd try and reroll the lmg damage bonus to get +1,000 lmg damage, or maybe you'd get unlucky and roll lower and only have +500 lmg bonus.
A system like this would give players a much clearer path towards building the character they want to build and would give players a lot more incentive to go after loot because they know it'll be worthwhile to do so. Where currently virtually all loot dropped is dismantled or in the case of the dark zone just left on the floor because it's not worth trying to extract. This destroys players incentive to even try and get loot and the expense of crafting again destroys players incentive to craft.
150 standard fabrics to make 1 high end. need 7 or 8 fabrics to make that item. and likely to need 15-20 attempts to craft one with decent stats.. it is soul destroying and thus destroys players incentive to get gear and loot.
The crafted stuff should be the same as the drops. Every item you craft has a preset template of base stats that you can then reroll to fine tune into your build.. This way when players craft something they know it'll be at least close to what they want. rather than crafting 10 or 15 items only to immediately dismantle them all because they're junk... nothing crushes a players motivation and incentive to play more than getting shafted.
I think with this system in place players would have a lot more incentive to go after loot drops or craft pieces and tailor them to there personal liking which again is part of what the developers wanted people to do with there gear in the first place, and having a clear route to obtain a piece of gear with the stats you want is a lot more motivating than eternally praying to rngesus for anything that you won't just dismantle...
Personally if I wanted a high end m4 assault rifle with skilled brutal and accomplished, and I knew a boss dropped one that was close to what I wanted maybe had 2 of the 3 talents. I would spend hours even days on that boss farming it. because i'd know that when it dropped it would be close to the weapon I wanted. it wouldn't be a m4 that's completely useless to me. if I was having bad luck on the re rolls with that weapon I would go back and farm another or maybe several. because i'd know that I WILL get the weapon I want fine tuned at the end of the day.