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  1. #21
    It's not just the weapons I was getting at - it's the whole thing including other visual cues like skin tone, body type, and clothing. You see these dudes together and there's no mistaking that they are out of the ordinary. You might not know who they are or what they want, but typically seeing anybody carrying a weapon of any kind is going to let you know you're not dealing with a normal civilian. If you're trying to pass as a cartel member from a distance, point taken, but you're not going to blend in well among civilians if that's what you're trying to do.

    EDIT: Suppose I should explain a little bit better - as someone that spent 6 years in the Army/National Guard I've been trained by the military to look for details that normal people wouldn't spot. For me it's very easy to spot someone that is military - we vets and current service members are VERY easy to identify if you know what to look for. The hyper-vigilance thanks to PTSD makes this something I'm always on the lookout for both consciously and subconsciously. Perhaps I need to remember others aren't hardwired like myself and other vets so what would be obvious to us might not be obvious to others. Either way...I want a lot of options for customization lol.
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  2. #22
    Sp--pyBrown's Avatar Senior Member
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    I get what you guys are getting at but all I'm asking for is realistic/immersive "stealth mechanics". In this case stealth in the sense that in an urban setting, using equipment/clothing/vehicles similar to what the local population use will not arouse as much interest (imagine the annoying white arrow from GRFS) as rolling up dressed in delta-ninja-secret-operator kit. If the devs have upped their game, the delta-ninja-secret-operator M4A1 Block II gucci-killer-peashooter can be slipped inside the quintessential South American poncho to remain less of an eyesore. Lol. Not all those who work for the good of the Santa Blanca cartel are hyper-vigilant National Guardsmen. At least I wouldn't think so...

    There aren't many more ways I can say this



    PS I hope that white arrow from GRFS will not make it to this game
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  3. #23

    skydiving/base jumping/parachuting

    PLEASE, FOR THE LOVE OF ALL THAT IS GOOD AND HOLY IN THIS OPEN WORLD, PLEASE MAKE THE SKYDIVING/BASE JUMPING/PARACHUTING IN THIS GAME AS REALISTIC AS ARTIFICIALLY POSSIBLE!!!

    I'm talking: free-acrobatic movement, parachute deployments utilizing a pilot chute, parachute malfunctions, and cutaways to reserve parachutes!

    As a skydiver myself, I got to say you must get this aspect of the game right to really capture the realism that I believe you are shooting for.

    Thanks,

    Heycrowe
    k_heycrowe@hotmail.com
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  4. #24
    and remember, these cartel also hire PMCs, they can mistook the PMC as us and us as them
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  5. #25
    Sp--pyBrown's Avatar Senior Member
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    Originally Posted by StealthTallyFox Go to original post
    and remember, these cartel also hire PMCs, they can mistook the PMC as us and us as them
    Only thing is, how to implement this into the game. The player shouldn't be allowed to just waltz through a cartel militia checkpoint just because the character is wearing a colorful poncho but the enemy should still behave like you'd expect them to, IE. the environment (light, rain, crowds, etc.), distance, and enemy's level of experience should affect how quickly they determine whether the player is a threat. I just hope it won't be like in GRFS, where the player gets notified of enemy interest with the white arrow and the enemy just goes "huh, what's that thing over there, let me just casually walk over and stare at it". IMO this is part of the "living, breathing world" that they touted in the trailers.
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  6. #26
    I would like the option to filter and reduce mature content such as language and violence. It would be separate unlike the filter in Treyarch's Call of Duty.

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  7. #27

    Handicap Accessibility?

    I'm a quadriplegic that only uses one arm with no wrist or finger movement. I use a custom controller from Broadened Horizons dot com with a sip and puff tube attached.
    I would like to see controller accessibility options like being able to use the right or left analog stick (PS4 or XB1) for moving around, aiming or auto-aiming, reloading weapons or auto-reload options. Or having a super easy mode also.
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  8. #28
    UbiKeeba's Avatar Community Manager
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    Originally Posted by billymac319 Go to original post
    I'm a quadriplegic that only uses one arm with no wrist or finger movement. I use a custom controller from Broadened Horizons dot com with a sip and puff tube attached.
    I would like to see controller accessibility options like being able to use the right or left analog stick (PS4 or XB1) for moving around, aiming or auto-aiming, reloading weapons or auto-reload options. Or having a super easy mode also.
    I'll forward your feedback on to our team, and will try to let you know when I find something out about this.
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  9. #29
    the_oper8r's Avatar Member
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    Originally Posted by GiveMeTactical Go to original post
    Watching the trailer I am a little confused... are we playing the character of hooligans or Mercenaries? I thought we were going to be an Elite Special Forces unit? Red shirts???? Really? Oh well... there goes a little bit of my immersion feeling.
    The US Army Special Forces (Green Berets) and Delta Force will both wear gear like what we see in the trailers if they are in heavily populated areas or need to remain anonymous. It's called blending in, something that's necessary when conducting covert operations like the Ghosts do. The CIA Special Operations Group also dresses in mercenary like clothing when deep into enemy territory. Wearing a ton of Multicam, Crye Precision gear and tactical helmets won't help the Ghosts survive without any support.
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  10. #30
    Cortexian's Avatar Volunteer Moderator
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    Originally Posted by GiveMeTactical Go to original post
    Watching the trailer I am a little confused... are we playing the character of hooligans or Mercenaries? I thought we were going to be an Elite Special Forces unit? Red shirts???? Really? Oh well... there goes a little bit of my immersion feeling.
    Watch the movie called "13 Hours - The Secret Soldiers of Benghazi".

    All the ex-military operators simply throw on tactical gear over their normal clothing when they need it. They do this for operational security and a more "low profile" look while acting as security for a CIA spook station in another country.

    The Ghosts are deployed into Bolivia in a stealthy capacity. Apparently they don't have official support from the Bolivian government in the game, otherwise they likely WOULD be wearing a proper uniform.
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