14-days ban may be an inadequate punishment when cheat engines and glitches enable hackers to accumulate months of in-game inventory within a short amount of time. In other words, without removal of inventory obtained through unfair methods, the hackers and glitchers still win.
The Division is unlike other FPS games because of certain persistent aspects such as the player inventory and stash. We fully appreciate that Ubisoft/Massive is noble in its motivation to rehabilitate the hackers/glitchers, instead of casting them out entirely. That said, it is also current practice in our modern society for the authorities to seize assets obtained through illegal means.
Cheat engines used by hackers in DZ was capable of one-shotting entire spawns within a second and then fast travelling to next spawn. This enabled the hackers to accumulate a large quantity of phoenix credits, DZ credits, blueprints, items and crafted assets. The same hoard of assets would have taken an ordinary player months to assemble. This denied other players access to boss spawns and chest loot. Those of us who were in DZ during the hacker scourge would spend hours running from landmark to landmark, mostly arriving too late. At the same time, the additional bandwidth generated was lagging the servers.
Many of the same hackers are now in possession of many end-game blueprints including Firstwave M1A and Firstwave Vector.
In addition to the ban, I would like to suggest an inventory reset for hackers. Resetting a hacker's inventory is part of the rehabilitation process. They get to enjoy rebuilding a good agent the right way. Building a good agent and learning the various aspects of the game in-depth is actually fun.