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  1. #51
    Lolssi's Avatar Senior Member
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    Originally Posted by Cortexian Go to original post
    Different strokes for different folks I guess. After Mass Effect and Skyrim, Division is currently my third favourite RPG. I find it incredibly fun and addicting. I'm sorry you could seem to find the same excitement from the game that I did.
    True true. I didn't even like Skyrim with all the hours I poured into it. Mass Effect is still my favorite game of that series, didn't care for the simplifications the sequels recieved even though they still were good games.
    RPGs I like are Deus Ex series, Stalker series, New Vegas, Alpha Protocol, KotORs and many top down classics and new ones.
    Division had it's moments however those were overshadowed by so many issues I had with it.
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  2. #52
    UbiKeeba's Avatar Community Manager
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    Originally Posted by Lolssi Go to original post
    RPGs I like are Deus Ex series, Stalker series, New Vegas, Alpha Protocol, KotORs and many top down classics and new ones.
    Division had it's moments however those were overshadowed by so many issues I had with it.
    CHEEKI BREEKI I V DAMKE

    Sorry... just got into S.T.A.L.K.E.R. SoC and I'm loving it so far.

    I think also, what might be confusing people, is that there are really two different types of RPGs. You have games like Destiny, The Division, Skyrim, Kingdom Hearts, etc. that are RPGs but still have action elements. Then there are classic RPGs... which are now more commonly known as JRPGs... such as Dragon Quest, Final Fantasy, Legend of Dragoon, etc. ,

    I've noticed that when some people refer to "RPG" they -ONLY- mean JRPGs... so when they see any game with greater action elements, they don't really see those games are RPGs. I feel like in that way, some people aren't seeing The Division for what it is, which IS an action/shooter RPG.
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  3. #53
    Yeah, RPGs as a genre can be EXTREMELY different. One of my favorites is actually Valkyria Chronicles on PS3 - it's a JRPG but it plays a lot like the recent XCOM games for those that haven't tried it. Criminally underrated game. The Division is a loot-based RPG shooter and it's closest rival without a doubt is Destiny...make of that what you will. I think the major problem The Division has stems entirely from the fact it's a TC franchise title and people expect these kinds of games to be realistic/authentic in regard to damage models and such. The Divsion is clearly an outlier as a TC shooting game...but then again HAWX exists as did End War so...I don't know.

    The Division is ok. Horribad end game activities/content, but it's ok overall. Not great, not bad, just ok.
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  4. #54
    SuperBiscotCOT's Avatar Senior Member
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    Yes RPGs should have under categories but it would become even more complexe.
    It's a very open category of games and like keeba said you can realy separate them, and more than two or three groups of RPGs exist.
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  5. #55
    GiveMeTactical's Avatar Banned
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    Ok so perhaps the only RPG that I ever played, for obvious reasons, was KotOR 1 & 2 so I gotta ask... is there any logic that they utilize bullet sponge just because they are RPG and not regular/std shooters?

    Do gamers playing Roll Play Games not care that they need to unload 1 or 2 full clips on the enemy to die or is it a known fact that killing a person quick is not part of the roll play fun...
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  6. #56
    AI BLUEFOX's Avatar Senior Member
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    I think that's the point, although I'm also one of those that doesn't get it. By having to pump huge amounts of rounds into an opponent the game can introduce characters with ever increasing health damage, leading to the player searching for and buying new weapons and attachments along with skills and armour to deal with them. Hugely popular game genre, just not for me. I prefer to learn how to deal with the situation using just what is already available and adapting.
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  7. #57
    Originally Posted by GiveMeTactical Go to original post
    Ok so perhaps the only RPG that I ever played, for obvious reasons, was KotOR 1 & 2 so I gotta ask... is there any logic that they utilize bullet sponge just because they are RPG and not regular/std shooters?

    Do gamers playing Roll Play Games not care that they need to unload 1 or 2 full clips on the enemy to die or is it a known fact that killing a person quick is not part of the roll play fun...
    Well, RPGs typically work off of a hit point system - the higher the level of a character the more health and damage they can do both in terms of players and also enemies. There are a lot of reasons for this but it normally comes down to a balance of utilizing special abilities/powers, positioning, and teamwork. RPGs usually run off of a class system (tanks, healers, DPS, etc.) so each member of a party has a specific role to play. The tank will draw the attention of the enemy, the healer keeps everyone (especially the tank) alive, while DPS characters hit from a distance and in vulnerable areas - generally speaking of course. You have enemies that take more punishment but also give more punishment to keep the challenge high while also facilitating the roles described above. The only difference between say a classic RPG and The Division are the weapons and abilities. Instead of swords and magic you have firearms and technology. The health/damage system in The Division is what makes the game challenging and interesting. If you could kill all the enemies in the game with a few rounds regardless of progression or level it would completely undo the combat system and make things like the various roles, status effects, and other things pointless. An example of this is wandering the streets of Manhattan as a level 30 character after completing everything. The enemies, especially on the West side of the map, don't scale properly to match your own level. You can easily wander around and drop these enemies with a single round or two...it's completely boring and uninteresting.

    The Division though isn't a particularly well done or refined RPG. A lot of the abilities and powers are honestly worthless especially if you venture into the mind numbing cluster **** of the Dark Zone. PvP breaks the class/ability system and turns combat into ridiculous dodge roll mayhem. Things might have changed since I last played seriously but the game has an end point where you just end up grinding for better and better gear to go to new areas...but grinding for that gear is boring/frustrating because of RNG nonsense and bad game design.
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  8. #58
    GiveMeTactical's Avatar Banned
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    Originally Posted by AI BLUEFOX Go to original post
    I think that's the point, although I'm also one of those that doesn't get it. By having to pump huge amounts of rounds into an opponent the game can introduce characters with ever increasing health damage, leading to the player searching for and buying new weapons and attachments along with skills and armour to deal with them. Hugely popular game genre, just not for me. I prefer to learn how to deal with the situation using just what is already available and adapting.
    EXACTLY, well said... I guess this is why I don't care to play RPG games. I am a huge star wars fan (not a fanboi... in case someone confuses it LOL) but after Knights of the Old replublic, I have not played any of the RPG games. Reasons? TPV, RPG only. I did love the Story of KotOR, hence, why I played those and I am sad they stopped there.

    @ Dan... thank you for the comprehensive and short lesson, I guess now I now understand the whole logic process behind it. While I appreciate others liking this I will clearly stay away from purchasing a RPG like the Division as I fully know that I would not be able to get into it. Perhaps with time I would but, meh, there are other far better things I could be doing instead LOL.

    Just so I am clear, I am not dogging your post, on the contrary, I truly thank you for the explanation.
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  9. #59
    Lolssi's Avatar Senior Member
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    Originally Posted by GiveMeTactical Go to original post
    Ok so perhaps the only RPG that I ever played, for obvious reasons, was KotOR 1 & 2 so I gotta ask... is there any logic that they utilize bullet sponge just because they are RPG and not regular/std shooters?

    Do gamers playing Roll Play Games not care that they need to unload 1 or 2 full clips on the enemy to die or is it a known fact that killing a person quick is not part of the roll play fun...
    I think that is obsolete game design. You can make rpgs just fine with "realistic " damage model like Deus Ex and Stalker games have shown.
    Sponginess isn't as obvious in Mass Effect for example when you have shields and armors in the lore that actually make sense. How ever in present day...
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