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  1. #1
    PureNomad's Avatar Member
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    Improving The Player Experience...

    So Ubisoft/Massive are working on 'Improving The Player Experience...'

    lol
    seriously?
    __________________________


    I don't usually make threads, I'm more a smug reply only type of forum user but the games lack of contents left me with an abundance of time for yet another week, I figured I'd ask what they should be asking. Putting my usual negativeness/joking aside
    How can they improve the experience for you, the valued customer?

    Can be huge demands like a total rewrite of the games trusted server side client before any new content, to pleas on nerfing incursion difficulty or smaller fun experience enhances like weekend double xp/credits boosts.
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  2. #2
    NitroMidgets's Avatar Senior Member
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    When I read it the first time, I wasn't sure if they were trolling the community or what. Still, not sure.
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  3. #3
    Cadillac-Jack's Avatar Senior Member
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    For me the improving player experience for a large or decent amount of players would be

    1] Reduce the crafting mats for BP's
    2] Make the damn light zone IE: the big part of the map playable, make it worth visiting with side missions redone or new but with a challenge mode difficulty and upgrading NPC's and named mobs to levels 31 easy part of map left side, level 32 in the bottom to police academy side of map and level 34's upto the top of right side of map (put named on 2 hour timers like the mats in the light zone.

    3] Put all missions on daily random rotation once every 2 or 3 days ( so all 16 missions are available to do then reset and randomised next reset)

    4] put all missions as challenging 2 or 3 a day randomised keep it fresh. (heck even put the Incursion into this with a reduced amount of waves say 8 waves on challenge difficulty)

    5] Turn the last mission General assembly into a challenge mode or incursion type set up ( i thought the incursion would have been something like this mission but way harder.)

    6] Have supply drops randomised in the big map say 10 a day givin 182 to 191 gear)

    i hve way too many idea's i can't list them all lol
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  4. #4
    Originally Posted by Crazy-46 Go to original post
    1] Reduce the crafting mats for BP's
    2] Make the damn light zone IE: the big part of the map playable, make it worth visiting with side missions redone or new but with a challenge mode difficulty and upgrading NPC's and named mobs to levels 31 easy part of map left side, level 32 in the bottom to police academy side of map and level 34's upto the top of right side of map (put named on 2 hour timers like the mats in the light zone.
    At this point I'd be okay with just this. (though 34 might be a bit too much, at least with how **** the looting system is currently, where you can go for days and not see an upgrade).
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  5. #5
    Originally Posted by Crazy-46 Go to original post
    For me the improving player experience for a large or decent amount of players would be

    1] Reduce the crafting mats for BP's
    2] Make the damn light zone IE: the big part of the map playable, make it worth visiting with side missions redone or new but with a challenge mode difficulty and upgrading NPC's and named mobs to levels 31 easy part of map left side, level 32 in the bottom to police academy side of map and level 34's upto the top of right side of map (put named on 2 hour timers like the mats in the light zone.

    3] Put all missions on daily random rotation once every 2 or 3 days ( so all 16 missions are available to do then reset and randomised next reset)

    4] put all missions as challenging 2 or 3 a day randomised keep it fresh. (heck even put the Incursion into this with a reduced amount of waves say 8 waves on challenge difficulty)

    5] Turn the last mission General assembly into a challenge mode or incursion type set up ( i thought the incursion would have been something like this mission but way harder.)

    6] Have supply drops randomised in the big map say 10 a day givin 182 to 191 gear)

    i hve way too many idea's i can't list them all lol
    +1

    Really there are a number of ideas big and small.

    - Have a craft all option when upgrading mats instead of having to do it one by one.

    - Rollback the damn crafting nerf.

    - fire the person who thought of the crafting nerf and whoever greenlighted that abortion of an idea.

    - make Named Weapons unique and useful for a change.

    - permaban hackers no suspension. Track IP so they can't change name and they automatically go to a cheaters only server.

    There is an endless list of things that would make The Division better.

    - Timeline of events, DLC, scheduled maintenance, etc.

    - More communication from the devs and Ubisoft/Massive.

    Blah, blah blah.
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  6. #6
    Cadillac-Jack's Avatar Senior Member
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    Originally Posted by SteampunkJester Go to original post
    At this point I'd be okay with just this. (though 34 might be a bit too much, at least with how **** the looting system is currently, where you can go for days and not see an upgrade).
    Then the easy solution would be

    Level 31 named drop 163 to 182 gear/weps
    Level 32 named drop 182 to 191 gear/weps
    Level 34' named drop 204 to 214 gear/weps (but make it so they are really hard you have to team up to take them out)

    not forgetting the drops might not be any good so you will still have to recalibrate anyway.
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  7. #7
    TG24915193's Avatar Banned
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    Lower the damage and get rid of bullet sponge enemies. There is something called balance ubisoft. buy a dictionary and look the term up.
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  8. #8
    Originally Posted by Crazy-46 Go to original post
    For me the improving player experience for a large or decent amount of players would be

    1] Reduce the crafting mats for BP's
    2] Make the damn light zone IE: the big part of the map playable, make it worth visiting with side missions redone or new but with a challenge mode difficulty and upgrading NPC's and named mobs to levels 31 easy part of map left side, level 32 in the bottom to police academy side of map and level 34's upto the top of right side of map (put named on 2 hour timers like the mats in the light zone.

    3] Put all missions on daily random rotation once every 2 or 3 days ( so all 16 missions are available to do then reset and randomised next reset)

    4] put all missions as challenging 2 or 3 a day randomised keep it fresh. (heck even put the Incursion into this with a reduced amount of waves say 8 waves on challenge difficulty)

    5] Turn the last mission General assembly into a challenge mode or incursion type set up ( i thought the incursion would have been something like this mission but way harder.)

    6] Have supply drops randomised in the big map say 10 a day givin 182 to 191 gear)

    i hve way too many idea's i can't list them all lol

    Originally Posted by ronnieronb Go to original post
    +1

    Really there are a number of ideas big and small.

    - Have a craft all option when upgrading mats instead of having to do it one by one.

    - Rollback the damn crafting nerf.

    - fire the person who thought of the crafting nerf and whoever greenlighted that abortion of an idea.

    - make Named Weapons unique and useful for a change.

    - permaban hackers no suspension. Track IP so they can't change name and they automatically go to a cheaters only server.

    There is an endless list of things that would make The Division better.

    - Timeline of events, DLC, scheduled maintenance, etc.

    - More communication from the devs and Ubisoft/Massive.

    Blah, blah blah.

    Agree to ALL of the Above
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  9. #9
    MangFools's Avatar Banned
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    maybe if the game came with a "crotch cozzie", patent pending and trade marked by me just now no stealzies, I would not feel so bad on how much I paid for this game. maybe?
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