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  1. #1

    This made me laugh, regarding IMPROVING THE PLAYER EXPERIENCE – TOPIC: CHEATING & EXP

    So, regarding hackers we get this -

    "Second, when cheaters are caught, we will now apply a suspension of 14 days on first offense (instead of the previous 3 day initial suspension). Second offense will always be a permanent ban."

    Yet, exploiters get this -

    "Possible sanctions include character rollbacks, account suspensions and permanent bans. Those who encounter bugs during the normal course of play have absolutely nothing to worry about."

    So, how does ubisoft see the logic in rolling back exploiters gear, but only handing out a ****ty 14 day ban to hackers? They hacked there way to victory, got their gear illegitimately, Yet, after their 14 day holiday, they come back to all their gear..

    Company makes me laugh.
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  2. #2
    Same logic used in the crafting nerf. No logic.
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  3. #3
    Originally Posted by ronnieronb Go to original post
    Same logic used in the crafting nerf. No logic.
    +1
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  4. #4

    It goes without saying!

    Typically those that cheated and we're using 3rd party programs are also the same that used exploits. I am sure when the dust settles everything and everyone will have been dealt with accordingly. I played in the DZ earlier and had no problems. As another post shared not all were caught! However, with the added snooping detections of cheaters they will sooner rather than later be caught also.
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  5. #5
    Originally Posted by ronnieronb Go to original post
    Same logic used in the crafting nerf. No logic.
    There was logic in the crafting nerf, and I think it could have bettered the game. They said, "we want to have players utilize drops instead of relying on crafting." Then they painted a world where level 32 enemies would drop level 32 gear. That I would want to actually read the text on the gear I picked up from the DZ and Challenging missions alike. DZ supply drops would contain even better loot. The goal, get players away from the crafting table and shooting more bullets.

    What they failed to mention was that just wasn't true. DZ drops are simply recolored purples of pre-1.1, they are useless. Supply drops literally contain purples! In reality, I spend just as much time crafting, and wish for a "deconstruct all" button for my extracted stash.

    They solved the "craft multiple" problem that was raised. I haven't needed/wanted to convert anything blue to HE.

    I really would like to see a weapon smith that allows more control over the weapons that you have. The recalibration system could be applied to weapon talents at least, requiring parts and Phoenix credits, either way it'd help combine utilizing loot and crafting
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