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  1. #11
    Originally Posted by FourLeaf11 Go to original post
    From what I've seen:

    90% of kicks relate to booting a player with an extremely low GS right off the bat.
    9% of kicks relate to booting a player after the mission is essentially done.
    1% of kicks occur mid-mission after a player is underperforming.

    I'd support the fix as booting at mission end is the bigger risk.
    The total opposite for me:

    90% of the time kick is because player is headless, mindless chicken.
    10% of the time the player is kicked at the start because he's running two weapons that we know are trash and won't effectively take down enemies.
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  2. #12
    that's rough man. I never kick anyone from my group no matter how bad they're doing in hard or challenge modes. But for incursion i dont join randoms as you need some good people with good heads to run it. I made friends from challenge or DZ who stuck around.
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  3. #13
    Originally Posted by zknight4 Go to original post
    that's rough man. I never kick anyone from my group no matter how bad they're doing in hard or challenge modes. But for incursion i dont join randoms as you need some good people with good heads to run it. I made friends from challenge or DZ who stuck around.
    We always try to help them first. Tell them where they're going wrong etc, but most won't/refuse to listen. I don't get enough gaming hours in to spend an extra 1/2 hour to an hour in an incursion because someone is being stupid and wont listen. Hard/Challenge modes are different as carrying is much easier, we'll finish it off, we just won't run another one with that player.

    There's four of us who play together regularly, but two of them are from the US, so the option to go pre-made isn't always there unfortunately.
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  4. #14
    ya thats messed up. its one thing to get kicked from a challenge mission taking 20 minutes, but incursion usually takes longer and that is just messed up.

    can you host the incursion like other missions? until they fix it id suggest to just host the mission for now on. although its discouraging and doesnt solve the problem exactly it can help you avoid those jerks again.

    were these people using mics? i wonder if they would not boot someone who they talked to during the whole mission. probably owuldnt make any difference just wondering
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  5. #15
    Originally Posted by PureNomad Go to original post
    Ouch I feel for you, the thing is if they removed it totally you'd get lazy gamers going afk at wave 8+, knowing full well the group will push on with just 3 players instead of losing what progression they've done.
    The problem with the incursion is that no one new can join your instance anyway, making booting pointless.
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  6. #16
    Originally Posted by SDZald Go to original post
    DA-NT3 don't you think you would have noticed that the player was not up to snuff before wave 13??? The last time I ran it I was booted just before the final bang, no idea why as I had actively did my part to include at least 10 Rez's why wait to boot me until the very end if I was being such a loser?
    Because the probably thought they can get away with being *******s and invite one of their low gear score buddies to snatch the loot at the end like what said *******s do in challenge missions. With the incursion, however, you can't have someone new join you once you've started your instance.

    Hopefully they found out the hard way and wiped right after they kicked you.
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  7. #17
    resynch's Avatar Banned
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    Originally Posted by SDZald Go to original post
    DA-NT3 don't you think you would have noticed that the player was not up to snuff before wave 13??? The last time I ran it I was booted just before the final bang, no idea why as I had actively did my part to include at least 10 Rez's why wait to boot me until the very end if I was being such a loser?
    More than likely they were just being ****s. It seems to be rampant between this game and Destiny.
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  8. #18
    resynch's Avatar Banned
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    Originally Posted by DA-NT3 Go to original post
    The total opposite for me:

    90% of the time kick is because player is headless, mindless chicken.
    10% of the time the player is kicked at the start because he's running two weapons that we know are trash and won't effectively take down enemies.
    I haven't done the incursion yet, but just so I know, what are the weapons one SHOULD use for it? What's your recommended DPS for even trying it? I know what the mission lists as being minimum but I want to know from a player that's done it before, what do you look for?
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  9. #19
    Originally Posted by resynch Go to original post
    I haven't done the incursion yet, but just so I know, what are the weapons one SHOULD use for it? What's your recommended DPS for even trying it? I know what the mission lists as being minimum but I want to know from a player that's done it before, what do you look for?
    You don't need anything stupid m8. If you can get to gearscore 170+ you should be good. The only real weapons worth running currently are Assault Rifles, SMGs and Sniper Rifles. Out of those I'd recommend a decent AK-74 for the rifle, AUG, MP5 or Vector for the SMG and either an M44 or M1 for the Sniper rifle. Get yourself a combination of any of those and toy about with mods. Don't stack too much accuracy, as it can give you a false sense of DPS, but I'd recommend having maybe one (two at the very most) with 20%'ish on. If you can manage it, get yourself a decent pair of gloves with the savage talent on them. Savage talent with Crit chance, Crit damage and weapon damage major talents are always nice and will give you a nice DPS boost.

    As for stamina, aim for a minimum of 60k. So essentially, if you can amass at least 150-170k DPS and 60k health, you should be able to do just enough to be useful to an incursion team. Good luck!
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  10. #20
    milonz42's Avatar Member
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    The problem is not about incursions or underperforming players, but how group management is performed.
    In order to limit ABUSE and unnecesary frustration.

    In WoW, you don't have a kick command, you have a votekick command, so one person gone angry or mad cannot kick you without a good reason.
    And important loot (not the one on trashes but on bosses) don't need to be picked up, it goes directly to your inventory.
    So even if you're kicked just after beating the boss, you have the loot you've worked for.

    With this features, you simply avoid most of the problems and disputes about grouping or looting.

    This type of mechanics were refined for years so they can garantee a good player experience.
    It's rather disappointing that Massive / Ubisoft didn't copy them, as they were already matured and not subjected to any form of copyright =)
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