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  1. #11
    The weak players start to complain as always. Sentry's Call is a PVP set, Striker is a PvE set , Nomad is a solo gameplay set and Tacticians is for supports. End it. Stop complaining from everything, and focus on your gear.
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  2. #12
    They actually do more than a total of 45%. They stack on top of each other and elite damage and armor damage because each value is added on top of the new number created by the first. Here I have a video on the entire set breaking down numbers. The set also adds 45% headshot damage instead of 30 because they changed the formula it seems for headshot damage.
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  3. #13
    Originally Posted by zay7sev Go to original post
    The weak players start to complain as always. Sentry's Call is a PVP set, Striker is a PvE set , Nomad is a solo gameplay set and Tacticians is for supports. End it. Stop complaining from everything, and focus on your gear.
    Ahhh, Sentry's Call being PvP set, ahhahaa. I'm sure 3-piece bonus that is 20% more damage to elites is also purely PvP too. ROFL! It is just that PvP crowd need the most OP stuff because they want to grief the rest of people.

    Sentry's call 4-piece bonus is way better than any other 4-piece bonuses from other sets. It has better application method, far easier time to keep it up and it provides instant damage boost for high ROF SMGs where its application takes no time and it provides near-instant benefits.
    Massive should change Sentry's Call 4-piece bonus only to apply when shot from 40 meters, this would effectively prevent all of PvP crowd from using it because they cant aim for **** unless they are in your face and do hip-spraying while spasmodically moving around.
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  4. #14
    mezzatron's Avatar Senior Member
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    I think it's perfect.
    It takes away the bullet-sponge model from pvp. I hate it when fights go on for too long because people can't put out enough damage to take someone down before they jab themselves with a medkit.

    The Tactician's Authority (TA) may look weak in comparison, but it allows Electronic builds to build more DPS and HP. Where it shines is when the team deals damage the Skill Power of the TA set goes sky-rocketting. If the player with TA set pulses, it gives the team members max crit dmg bonus. And if they use any other team-oriented device, eg. Smart Cover, again max damage buffs and damage reduction.

    This is useful both in PvP and for Falcon Lost challenging.
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  5. #15
    Originally Posted by JD TheNutz Go to original post
    Tacticians is not useless, its just that skill power is capped to low, but tacticians means you can have more health and firearms, while still having max skill power.
    I can see that if you do a combo of 4/2, majority being Striker/Sentry followed by Tac or even a 3/3 combo for the skill haste which is never bad. But a 4 Tac combo? I think its the main perk that is a bit off putting. For Nomad its the scavenging and hok that I don't really need (my health on kill is 27% when using primary, 21% using secondary). On Nomad, the perk that self revives once every 10 minutes is nice, however for me its rare that I even die unless Im being dumb or I get ganked by a group of 3+ rogues.

    Also for Tac, the main perk for 4 set basically penalizes you if not playing with a group I feel, so again in my eyes it makes both useless compared to the benefits of Sentry and Striker.
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  6. #16
    Originally Posted by Ex-SOLDIER Go to original post
    I can see that if you do a combo of 4/2, majority being Striker/Sentry followed by Tac or even a 3/3 combo for the skill haste which is never bad. But a 4 Tac combo? I think its the main perk that is a bit off putting. For Nomad its the scavenging and hok that I don't really need (my health on kill is 27% when using primary, 21% using secondary). On Nomad, the perk that self revives once every 10 minutes is nice, however for me its rare that I even die unless Im being dumb or I get ganked by a group of 3+ rogues.

    Also for Tac, the main perk for 4 set basically penalizes you if not playing with a group I feel, so again in my eyes it makes both useless compared to the benefits of Sentry and Striker.
    while i use 4 tacticians and two sentry's, i enjoy having hight skill power, gives me full heal always, or support station heals you up super fast, then full damage on sticky, its fun for pvp, IF YOU CAN STICK THEM WITH IT. Also try pules with full skill power, you melt everything
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  7. #17
    sandpants's Avatar Senior Member
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    Originally Posted by TGxBaronO1 Go to original post
    It is just that PvP crowd need the most OP stuff because they want to grief the rest of people.



    Figured it all out huh?
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  8. #18
    Originally Posted by mezzatron Go to original post
    I think it's perfect.
    It takes away the bullet-sponge model from pvp. I hate it when fights go on for too long because people can't put out enough damage to take someone down before they jab themselves with a medkit.
    ...
    In what dimension is PvP taking too long or can be considered bullet spongy? It does not take longer than 2 seconds to drop down anyone without Survivor Link up with current GS 204 SMGs. Most of PvPer are running around with GS 204 AUG, which drops you so fast you do not even realize what is happening. The only explanation about the above quote is that its poster plays on consoles where precise aiming is much harder.
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  9. #19
    ejnt's Avatar Senior Member
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    Originally Posted by onenightnparis Go to original post
    should work only with semi-autos and bolt actions, it's that hard to understand?
    That would firmly cement 3/3 as the best idea in PVE Challenge modes.

    Tactician and Striker are the sets that need to be fixed.

    Nomad is just an abortion.
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  10. #20
    Originally Posted by ejnt Go to original post
    That would firmly cement 3/3 as the best idea in PVE Challenge modes.

    Tactician and Striker are the sets that need to be fixed.

    Nomad is just an abortion.
    This would be more radical change than just limiting application of the debuff by minimum range but it could work. I still think that setting a range as a variable to apply the debuff would solve its imbalance in PvP when utilized by SMG users who can unload full-out into someone's head. If you can reliably apply this debuff at 30m with your SMG or AR, you deserve to get the benefits.
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