http://www.forbes.com/sites/insertco.../#2a4b3efc3586
I agree with pretty much everything.
Loot is a big issue. For those who refuse to go into the DZ, the crowd not interested in PvP, there's practically no way to gear up past 182 outside of running the Incursion for set pieces. Now and then some 204 blueprints pop up in the base of operations but the majority of them are locked in the DZ. Gear should drop based on your score since every stat is RNG. Even then it would take you a while to get every slot maximized to your liking.
Still better than the Gawker supported Kotaku and other trash sites like Rock Paper Shotgun.Originally Posted by I weeble I Go to original post
Yup. Thats the only way to fix it if they dont want to redo whole itemization.Originally Posted by JasonC81 Go to original post
This guy just writes nothin but hate about the division ever since it came.out not just after the patch . This guy is a hater paid by bungie . I dont even read forbes for gaming either wtf kinda gamers reads forbes for games . Serious lets be real cut all that i read forbes for my game reviews and etc stopppppp. You all are lying
I don't know why it wasn't like that from the jump. When you involve that much RNG you can't just randomize the drops too, you're screwing people over. Most of the people on my Steam friends list quit because of it. Even Destiny fixed it's loot issue back when legendary engrams gave you a legendary item once a millennia. They knew it was going to push people away.Originally Posted by DivonaB Go to original post
The article is basically appealing to the average amalgamation of common opinions.
PvP armor - there shouldn't be separate PvP and PvE armor, that's dumb. We just need balance, and not in gear. PvP is binary, you either burst an enemy down in between his heals or you don't. With the countless bugs, a First Aid -> Medkit -> First Aid chain can be done in 10s. Which over inflates PvP duration far beyond any HP values, trivialities tank builds and make cover a liability.
How do you make HE items legendary when everyone has them? This is a lost cause - Legendary items were legendary at levels 1-28. The fault is Massive decided to make gear commonality scale up with your levels. This shoves rarity out the window instantly. Green, Blues, Purples are irrelevant outside of being crafting material fodder. Heck, a lot of HEs are in the same place. This is what happens when the gear loop is in the control of players, no gear is churned out - rarity becomes a placebo term. It means nothing because at any point in the game there are only 2 adjacent rarities in effect. This secures the feeling that you upgrade when you get the next color in the chain, but trades in the feeling that you found something valuable.
Gear score needs to stop being so flipping ******ed. A level 32 item is apparently about the same 'strength' as a level 30 HE. And then A level 30 set piece is only marginally worse than a level 32 HE? Both wrong. IF they want gear score that badly just take the item level and multiply it by ten, then average across the item count. This gives people an indication of what level items people have. I am full HE and I swing between 170 to 180 GS because I swap some items around when I change my builds. Get kicked all the time by people who even consider to think that these lousy 10 point mean anything. But I can't argue with them. So I do blame Massive for putting a poorly thought out system like this.