Has anybody bought the Tactical ACR (GS204) from DZ03 and build it?
With the GS 182 version I noticed that the very first shot always strays about one or two degrees off to the left and continued fire stays there, slightly wandering upwards in a narrow pattern.
Imagine an L . Its right end is where I aim, and the left side is where the bullets land.
It's no problem at close distance but it's pretty annoying at mid to far range. Stability, Horizontal Stability or Initial Bullet Stability seem to have no impact on that first shot's behavior.
Can anybody with the GS204 version confirm or knows a way to fix that movement?
Hey Purenomad, do you notice the initial jerk to the left with your ACR? I just wonder if it's a general behaviour - don't want to waste DZ credits here.Originally Posted by PureNomad Go to original post
Dps of a plan vs a weapon covered in mods is not a valid comparisonOriginally Posted by Wombles-_- Go to original post
Tactical ACR just confirms superiority of SMGs in the game, it is so bad. I'm avid fan of AR and refuse to use SMG on my main character but I had to settle with crafted SA-58 because nothing else came even remotely close to potency of SMGs. There are 4 solid ARs in this game: AK-74, SA-58, LVOA-C and SCAR-L. I wish we will get SCAR-L or LVOA-C as next 204GS blueprint rotation. Those 2 ARs are great for mid-to-long range combat and are easy to handle. LVOA-C is arguably closest AR to SMG with its minimal recoil and high rate of fire. Unfortunately, it suffers from extremely low damage per bullet that is far lower than comparable SMGs, which is beyond stupid.
Posted today on reddit. Pretty good stuf in it. Maybe help the OP to understand what happening with his weapon:
https://www.youtube.com/watch?v=8frm-kRrtIE
Remember each AR have specific ROF, range, deviation and return to zero point. not everything is written in stats and some things have to be found by testing each class.