I noticed that while i made about 30 'friends' playing this game since i bought it first day, i see only just a few, like 8, returning frequently to play. So that means that the other 20-22 'friends' already dropped out, probably all for their own reasons (thus not only because of glitching/exploiting/hacking). When i look at my friends' list that means about that 65-75% has already quit. Overall it means IMHO that the game, not even 2 months out yet, is not satisfactory and/or exciting enough for loads of buyers to keep on playing this game.
I think that is really concerning and i even think that will endanger possible future DLC. Again i urge Ubisoft/Massive to come up with a solution, ANY SOLUTION to prevent an early death without respawn.
Anyone else see this happening in his friends' list?
I know this issue has already been addressed in some other way: http://forums.ubi.com/showthread.php...ing-to-the-dev
Best thing they did with the crafting system. Even I have some trouble trying to get mats/good talents on my gun. Buts its better then having everyone rock the same talents/gun.Originally Posted by Psykotikphayze Go to original post
there is nothing in pve worthwhile and pvp is either risk a lot or just wait till youre attacked. the gear sets at least 1 of them does some serious damage regardless of your stats. group of 4 one with sentry i think 45% damage from all not much of chance. even with survivor link can die just about as fast if you didnt even use it. in the end they killed their own game and seeing how broken it is after every new patch the ones that left did the best thing. the game had possibilities but sadly it probably will never rise from the grave.
Yup best thing they did with crafting making a lot people leave this game. At least you are happy right?Originally Posted by iThotCityy Go to original post
Not bored just no real incentive to play it as much.
throughout development my firneds and I had said this looked like a game we'd be playing for years but in its current state there's no real incentive to play.
my gear score is 174 which isn't that high by current standards but theres no incentive to get it higher. no incentive to go get better gear cos I know 99% of all the drops I see are going to be worse.
I saw a marksmans rifle with a gear score of 204 drop then I saw the stats and rolls and dismantled it as my 163 srs a1 was miles better, seen a few pairs of 182 gloves drop and dismantled them cos they were all worse than my 163 gloves... the incursion needs a score of 220 but every piece of gear with a higher score than what I have now has been far worse than what I have equipped and I won't equip a worse item just because it has a higher score.
the amount of rng really kills the incentive to go out and get loot because even when you do get an item you want the rolls are god awfull and you just dismantle it.
its the same in the darkzone I never see anyone carrying contaminated loot. even when they kill named npcs, they grab the phoenix credits and move on the loot isn't worth trying to extract. the only time I ever extract anything is when i'm working on one of the psn trophies for using all extraction zones. and in those cases I just pick up any random item even a blue. just so I've used that extraction zone. 7 down 1 to go.
no real incentive to earn phoenix credits currently either cos I know any blueprints I buy are going to be massive rng gambles. took me 15 attempts to get decent rolls on my mask. 7 to get decent talents on my vector. and more than I can count on magazines and performance mods. and with the increased costs of crafting the thought of having to get 150 standard fabrics to make 1 high end fabric and 7 or 8 fabrics per item. and who knows how many items you need to craft to get a good one. its utterly soul destroying.
they really need to do a massive overhaul on the loot system in the game. they need to make loot actually appealing and not just more crap to dismantle
give all loot dropped and crafted static base stats then players know when the backpack they want drops it will have good stats. allow these to be fine tuned via recalibration. so you know when that boss drops the back pack it will have 600 electronics. 5000 skills power, 5% pulse and whatever talent on it. then it can be fine tuned to that players build using recalibration. maybe he wants to swap the pulse for support station, or reroll a different talent
longer post with bit more detail on this idea here
http://forums.ubi.com/showthread.php...1#post11644119
Originally Posted by CalvyB Go to original post
Couldn't agree more.
That's something I'm still puzzled over as a change, why increase the amount of parts to craft a higher end part? It wasn't required and really does detract from the whole crafting system overall.Originally Posted by CalvyB Go to original post