https://www.youtube.com/watch?v=oc51gxwvyGc
I'm very gratefull for that video.
Awesome job!
Best Regards
Thank you for sharing with us, another reason to change game.Originally Posted by OkruTPL Go to original post
Originally Posted by OkruTPL Go to original post
Watching now. But i know that as the dedicated sniper on my groups team..i have encountered disappearing bullets way to often. its not quite as noticeable with an SMG or AR due to the amount you send down range.. but as a sniper using an M1A.. several times i have shot and been dead on (non moving target).. only to have the enemy take no damage. but i am now in combat.
not really much of a video about the division and more a lesson on server communication, or peer to peer across multiple games.. most people that have played online shooters in the last 10 years probably know most of this information. Next time that someone does a video like this.. less time spent explaining what lag is .. and more time explaining the results of your tests..
I perfer the current method that was introduced with counter strike and has become the standard model.. i would much rather have a net code that allows me to shoot at the target i see.. even if that does mean i get shot behind a wall occasionally as i see the effects of the other persons lag (yes i made it behind the wall. but on thier screen i am just now crossing the opening and they shot me) ..I would rather have this method.. than having to aim half a character in front of a person to hit them..like the old net codes use to be.. you had to predict your own lag and theirs.. so you didnt shoot where your target is.. but where they are going to be in the next half second...
SKIP 5:25 - problem solvedOriginally Posted by McTurbo77 Go to original post
btw it's not my test...
I do like the guys approach and hope he gets funded enough to continue with this stuff. Things like this are adding up to the feeling that we play against the cheaters. I don't know why things such as lag compensation aren't already tweaked into something close to industry standard where devs don't cut corners, because it's been proven X-times it wont work.
keyword here: console oriented productOriginally Posted by subpeo Go to original post
same story is in Rainbow Six Siege
Yeah a 2 second ping limit on top pf all the other bad choices is just laughable and its explains quite a few encounters for Me..
This video was the drop that made Me uninstall after not playing for a week or 2.. Then after that tons of more Exploits came so now Im just here for the laugh, not many games where 2-3 Exploits and tons of bugged features get exposed every day lol
Will be fun to follow this circus..