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  1. #1

    Crafting

    In the recent updates crafting was nerfed completly obviously the system as it was may have been slightly flawed but the update basically made it obselete. Falcons lost requires a min gear score of 140 which is reasonable but the new incursion requires a gear score of 240 which unless you have glitched and cheated your way to will on the most part be totally unachievable for your average player. HE drops of that level are non existent and unless you have the skills and time to complete FL on challenging over and over its never going to happen.
    In an RPG crafting is supposed to be a route to develop and individualise your character you spend time to source and collect your resources to create what you believe to be the perfect setup for you, be it high damage, crazy tech, or a constant stream of health for those that just struggle to survive. But in the crazy mixed up world of the division your just left in the hands of the randomiser which never really delivers anything near what you want.
    Crafting needs to be changed people spend hours trolling the DZ collecting gear breaking it down to craft one piece to only then break it down and start again. Crafting needs to allow for true bespoke creation. So you save up and buy the blueprint then have the choice of rolling a random piece or paying to customise each talent. So say for instance if you want one predefined talent and two randoms it'll cost 50 PC if you want 2 choice talents and 1 random it'll cost you 200 PC and if you want to choose all 3 then 500PC. A system like this will then allow for agents to create their truly perfect setup and start to enjoy the game again and have something to work towards.
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  2. #2

    Agree!

    I do not understand why UBisoft/Massive are so against crafting the patch seems like it was done to force people into the dark zone and do make crafting very difficult/expensive. This seems to be done to force people into farming in the DZ just to get crafting materials. It seems like what they really wanted all along was a DZ game but they knew that would not sell so the put in the solo game with the flawed ending just to get people hooked and drag them into the DZ and rogue gaming. I understand that some people like that but they have kind of screwed up a game that is quite good for the first 25ish levels but then is broken.
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