🛈 Announcement
Greetings! The Division forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #1

    TTK is too short

    Are we really intended to be able to burn through named bosses in a few seconds? Not to mention each other. The power creep is real. I don't have all the answers but I do suggest nerfing crit hit chance and damage along with headshot damage. Perhaps if dps were toned down we could get some variety in this game. As it is, dps is the answer to everything.
    Share this post

  2. #2
    Tallsoldier's Avatar Senior Member
    Join Date
    Dec 2015
    Location
    UK
    Posts
    889
    And to think folks were complaining over the TTK to down bullet sponge NPCs lol
    Share this post

  3. #3
    ejnt's Avatar Senior Member
    Join Date
    Mar 2016
    Posts
    1,837
    No thank you. Why would anyone want to take the terrible RNG grind in this game and slow down the frequency of rolls?
    Share this post

  4. #4
    @Streven7 i do see your point - however, I think that perspective is very relative. I'm GS 190-ish and have pretty legit fights with named guys in challenge mode, some hard mode, and random AI on the street in DZ. TTK in PVP is all over the place and there is a razor edge line of "balance" that you pass when you can melt other players or literally dump two full magazines of high end Vector into a guy and he flicks a matchstick at you and kills you.
    Share this post

  5. #5
    what does TTK stand for? if you don't mind filling me in
    Share this post

  6. #6
    sandpants's Avatar Senior Member
    Join Date
    Nov 2014
    Posts
    3,410
    Originally Posted by GetMused Go to original post
    what does TTK stand for? if you don't mind filling me in
    Time To Kill.

    Sentry set is mincing Named enemies. People are complaining about TTK being short. It isn't. It's just skewed towards Crit Damage and Chance. People who are stacked are killing AI fast. Those who diverge towards skills do not.

    This is what you get when you follow your hurr durr RPG dreams. You get a mess. In this RPG we are all archers. Some shoot Holy arrows and some shoot wooden arrows. end of.
    Share this post

  7. #7
    slopat's Avatar Senior Member
    Join Date
    Mar 2016
    Posts
    924
    Time to kill.

    To the OP, no, just no.
    Share this post

  8. #8
    Velisity's Avatar Member
    Join Date
    Mar 2016
    Location
    Washington
    Posts
    299
    I agree to this!

    As it sits right now no one plays pure tank builds or pure healers builds because there is no reason too. In many games with classes there is one of each.

    Tanks: High Armor, High Health, High mitigation, Low dps

    Healers: High Skill power, High health, Low armor, OK dps, no mitigation

    DPS: High DPS, OK armor, and OK health, low mitigation.

    Right now you can pretty much have decent everything there is no point to be a tank or a healer.. Kind of makes game play dull... Most people have the same build, the same gear and the same guns.

    ETA: They messed up by allowing us to be anything we want. You should of had to choose in the beginning either.. Tech, Medic, Security.. Not all of them. So people have a role and they become good at it. None of this "who has the highest dps?" crap now.
    Share this post

  9. #9
    Originally Posted by NLxAROSA Go to original post
    There should be more possiblities to run a tank or tech build. Currently this is sadly not the case, so all we see is the same DPS build. No others are viable outside of PVE.
    This is really where my concern lies. I always like going against the grain and finding builds/strategies that differ from whatever is the current FOTM. I refuse to exploit so I'm not really as free to experiment as some are due to not having as much gear to work with. However, regardless of GS and rng issues there is nothing that holds up to the current meta regarding smg crit builds. Particularly when using sentry set. There should be competitive alternatives but there just aren't as far as I can tell.

    I want to see true tank and skill builds that can be viable against a dps build.

    I have a friend getting 2 million headshot crits on npc's with his m1a. It's absurd.
    Share this post

  10. #10
    sandpants's Avatar Senior Member
    Join Date
    Nov 2014
    Posts
    3,410
    Originally Posted by Velisity Go to original post
    I agree to this!

    As it sits right now no one plays pure tank builds or pure healers builds because there is no reason too. In many games with classes there is one of each.

    Tanks: High Armor, High Health, High mitigation, Low dps

    Healers: High Skill power, High health, Low armor, OK dps, no mitigation

    DPS: High DPS, OK armor, and OK health, low mitigation.

    Right now you can pretty much have decent everything there is no point to be a tank or a healer.. Kind of makes game play dull... Most people have the same build, the same gear and the same guns.

    ETA: They messed up by allowing us to be anything we want. You should of had to choose in the beginning either.. Tech, Medic, Security.. Not all of them. So people have a role and they become good at it. None of this "who has the highest dps?" crap now.
    If you think that forcing people into strict archtypes will convince people to pick Tanks and Healers you are not thinking straight.
    Share this post