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  1. #1

    You're killing us, Massive

    First off, I just want to say I really enjoy this game. I clocked in 30 hours on the open beta and 200 on my gold edition so far. The story missions were fun, building up the BoO was fun, playing around in the dark zone during the first three weeks was fun. The endgame then was a bit restricted, but alright; people ran the 4 challenge missions, rolled vectors for days, and grinded in the DZ til they hit rank 50 to get that MP5 blueprint. I figured that once patch 1.1 hit, they'd change up the meta from crafting to looting and the game would pick up again.

    Well either my modest expectations were way too high or Massive lied to us, because 1.1 has been a complete nightmare. Sure, named 30+ mobs are guaranteed to drop HE items- except they're almost always ilvl 163. Sure, there are supply drops in the DZ now- except they almost always contain purples. Sure, the incursion drops gear set items- except the good ones only come once a week, and if they're not the ones you need? Tough luck. On top of that, Falcon Lost is arguably the most boring content in the game. One room, one mechanic, one "boss", and none of the other mobs even drop any loot. It's both more fun and more rewarding to run Lexington on challenging 4 times in the same time it takes to run one FL.

    If your goal was to shift the endgame away from crafting, then why did you put ilvl 214 set blueprints in the BoO vendor? Why does the dz03 safehouse vendor offer ilvl 204 weapon blueprints? Why are the odds of a ilvl 204 item dropping lower than the odds of Ted Cruz being the zodiac killer? All the crafting nerf did was make it a hell lot harder for anybody not exploiting the hell out of FL to get anything decent.

    I appreciate your efforts in fixing exploits and dealing with hackers(though somewhat ineffectively), but before all that, could you please fix the endgame, and soon? At the current rate you're losing players, there won't be anybody on to play the Colombus Circle incursion, though from what I've heard I don't have high hopes for that either. Revert the crafting nerf, make drops better, change the weekly reward to a daily one, etc. Just please, stop making it harder for us to get gear.
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  2. #2
    this game makes me wanna kill myself...
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  3. #3
    Imo this game is unrealistically catering the hardcore avid gamer field. They put the good gear behind Loot dropping with good stats RNG and Crafting RNG. Now I do not mind a good grind for that epic loot but this is stupid. Its like we are farming materials and instances to just gamble at a casino and hope to Jesus and god it rolls out good.

    This is me talking about myself I put in a lot of hours and I still have a half decent chance of getting only "Decent gear" which is of course fine but really do I put a ton of hours into a game just for "Decent gear". Reason I said it was catering towards hardcore is cause with this many hours in I do not achieve my good gear goal so what about the casuals? they barely have time to put as much time as I do. So they just get w/e gear and play? well next incursion is 220 recommend so assuming 240-250 required for CM of that incursion.

    I think this is the reason people like the exploits so much. It just saves so much time with a ****ty RNGsystem. I mean with time they will reach that number of GS but in the end do they want to put in what little time into the game to just get the short end of the stick with ****ty loot? Is that what ubisoft and massive thinks makes a good game?

    Imo they have two options. Remove the randomness to gear stats and make it drop either as skillpower stat set, Dmg stat set or Tank stat set.

    The other option is just to make it easier to craft or the boss drops at least 2-4 loot at once so that even with the current RNG system at least you have a lot of rolls for the effort you put in. one ****ty yellow or one ****ty gear set after missions and incursions sucks *** to have a reward with so much RNG to the gear in this game at the end of the day. Again this coming from a person that plays the game a lot. Casuals would not even have the time to worry about the ****tyness of the system with the little time they have. Ubisoft needs to really take the time to think about the current way they allow players to get loot.

    If nothing changes like 3-4 months from now when FFXV comes out or other MMOrpgs come out and various shooters come out I will be hopping ships. I will occasionally come back for the DLCS in this game but if it is the same bad grind for loot rng rolls at the end of the day I might as well pick other games where I get what I earn. DC universe online is coming to Xbox one soon So I might even play that for a while again because that game while somewhat has RNG at least its a game with loads of things to do.
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  4. #4
    Did the assignments for 2 characters and stopped. I was bringing the other 2 up to 30 but I figure why bother. People were right when they said the crafting nerf would kill this game.
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  5. #5
    Originally Posted by flashfall Go to original post
    First off, I just want to say I really enjoy this game. I clocked in 30 hours on the open beta and 200 on my gold edition so far. The story missions were fun, building up the BoO was fun, playing around in the dark zone during the first three weeks was fun. The endgame then was a bit restricted, but alright; people ran the 4 challenge missions, rolled vectors for days, and grinded in the DZ til they hit rank 50 to get that MP5 blueprint. I figured that once patch 1.1 hit, they'd change up the meta from crafting to looting and the game would pick up again.

    Well either my modest expectations were way too high or Massive lied to us, because 1.1 has been a complete nightmare. Sure, named 30+ mobs are guaranteed to drop HE items- except they're almost always ilvl 163. Sure, there are supply drops in the DZ now- except they almost always contain purples. Sure, the incursion drops gear set items- except the good ones only come once a week, and if they're not the ones you need? Tough luck. On top of that, Falcon Lost is arguably the most boring content in the game. One room, one mechanic, one "boss", and none of the other mobs even drop any loot. It's both more fun and more rewarding to run Lexington on challenging 4 times in the same time it takes to run one FL.

    If your goal was to shift the endgame away from crafting, then why did you put ilvl 214 set blueprints in the BoO vendor? Why does the dz03 safehouse vendor offer ilvl 204 weapon blueprints? Why are the odds of a ilvl 204 item dropping lower than the odds of Ted Cruz being the zodiac killer? All the crafting nerf did was make it a hell lot harder for anybody not exploiting the hell out of FL to get anything decent.

    I appreciate your efforts in fixing exploits and dealing with hackers(though somewhat ineffectively), but before all that, could you please fix the endgame, and soon? At the current rate you're losing players, there won't be anybody on to play the Colombus Circle incursion, though from what I've heard I don't have high hopes for that either. Revert the crafting nerf, make drops better, change the weekly reward to a daily one, etc. Just please, stop making it harder for us to get gear.
    Dont forget this week they locked several 204 weapon BP's (CRAFTING YOU MASSIVE ******S) in the DZ.

    And 4 204 armor BP's now in the BOO...what?!?

    Now I thought, ok let me grind up some freaking DZ levels, will just walk away from Rogues.

    1st Instance 4v1, I kill 3, die to 4th lose half my items.

    2nd Instance teleporting hacker lose half my items.

    3rd Instance RPM wall hacker lose half my items.

    4th Instance - ALT+F4 and play something else.

    Your game is dead. And YOU killed it. You have said we need drops for gear then consistently put high end high GS BP's in the vendors. Then nothing good drops and guess what? ALL my gear is STILL crafted.

    Your team is the blindest Ive ever seen. Do you even play your own game? Have you even looked at just one or two youtube videos from actual players about the state of your game?
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  6. #6
    Edea-XiaoLin's Avatar Senior Member
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    Mar 2016
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    Originally Posted by flashfall Go to original post
    First off, I just want to say I really enjoy this game. I clocked in 30 hours on the open beta and 200 on my gold edition so far. The story missions were fun, building up the BoO was fun, playing around in the dark zone during the first three weeks was fun. The endgame then was a bit restricted, but alright; people ran the 4 challenge missions, rolled vectors for days, and grinded in the DZ til they hit rank 50 to get that MP5 blueprint. I figured that once patch 1.1 hit, they'd change up the meta from crafting to looting and the game would pick up again.

    Well either my modest expectations were way too high or Massive lied to us, because 1.1 has been a complete nightmare. Sure, named 30+ mobs are guaranteed to drop HE items- except they're almost always ilvl 163. Sure, there are supply drops in the DZ now- except they almost always contain purples. Sure, the incursion drops gear set items- except the good ones only come once a week, and if they're not the ones you need? Tough luck. On top of that, Falcon Lost is arguably the most boring content in the game. One room, one mechanic, one "boss", and none of the other mobs even drop any loot. It's both more fun and more rewarding to run Lexington on challenging 4 times in the same time it takes to run one FL.

    If your goal was to shift the endgame away from crafting, then why did you put ilvl 214 set blueprints in the BoO vendor? Why does the dz03 safehouse vendor offer ilvl 204 weapon blueprints? Why are the odds of a ilvl 204 item dropping lower than the odds of Ted Cruz being the zodiac killer? All the crafting nerf did was make it a hell lot harder for anybody not exploiting the hell out of FL to get anything decent.

    I appreciate your efforts in fixing exploits and dealing with hackers(though somewhat ineffectively), but before all that, could you please fix the endgame, and soon? At the current rate you're losing players, there won't be anybody on to play the Colombus Circle incursion, though from what I've heard I don't have high hopes for that either. Revert the crafting nerf, make drops better, change the weekly reward to a daily one, etc. Just please, stop making it harder for us to get gear.
    couldn't have said it better
    revert crafting and give more crap drops than 1
    in DZ some of the Named enemies doesn't even drop anything
    was this intended or just a bug?
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  7. #7
    I wonder if ANYONE, at all, ever reads these posts, or they just dismiss everything as hate towards the game? Cause these posts and others as well describe the state of the game perfectly, I don't need to watch pathetic Twitch streams for that.

    Read, Ubisoft/Massive, READ!
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  8. #8
    RJ_McCat's Avatar Member
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    they have made so many rookie mistakes and bad decisions on the Dev teams part and the total lack of or incompitence on the test teams part have ruined the game. Best thing that could happen at this point would be for the publisher ( ubisoft) would be to hand the game over to another PROVEN developer in their stable and let them fix this disaster. Good try on massive part but I dont think they were up to the task post launch.

    And to reply to someone's observation, no I dont think that the Massive staff has any gamers in the crew, they are programers and nothing more. I have gamed many times with developers in other games and those games were amazing due to teh Dev team understanding their own game as they had a passion for it and understood their player base and what they would like to see.

    Just my observation and opinion.
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  9. #9
    PureNomad's Avatar Member
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    Originally Posted by Aeorath Go to original post
    I wonder if ANYONE, at all, ever reads these posts, or they just dismiss everything as hate towards the game? Cause these posts and others as well describe the state of the game perfectly, I don't need to watch pathetic Twitch streams for that.

    Read, Ubisoft/Massive, READ!
    They read a few, but theres so damn many complaints there was probably 3 more posted while I typed this. The mods delete or lock so many threads now including ones from members asking for help on issues like being locked out of the game or cosmetic packs they've bought not redeeming. Third party gaming press are 100% reading though and often quoting the forum or twitter posts
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