Scavenging isn't meant for u to get a higher tier piece. So lets say you have a guy with scavenging at 0 and a guy with scavenging at 200. The guy with 0 and the guy at 200 will get the same drops. So say they both get a drop on a high-end AUG. The guy with 200 scavenging is more likely to get an AUG with useful attributes and talents while the guy with a lesser scavenging is more likely to have worse talents and attributes. So basically scavenging has a way of taming the RNG for a particular item, not to increase drop rates of rare items.
It isn;t meant for anything. Multiple players in many hundreds of controlled environment tests have proven beyond a reasonable doubt that this is a fake Placebo stat. As someone above said - lose that stat - you are seriously harming your build by equipping a stat that is only psychological and not actually functional.
It's a seperate scavenging set to loot high-end materials with so I'm not hurting my build at all. It seemed to have worked pre 1.1. patch.
I got High-End materials then pretty much once every two boxes opened with 90% scavenging, now I seriously don't get any high-end materials anymore. Could also be that they just reduced the flat chance of getting High-End materials from boxes in 1.1.
But yeah the answer was in;
http://forums.ubi.com/showthread.php...ng-100-useless
But with the quality thing it does increase, would it help if I equipped a 250% Scavenging set for just the final explosion on APC in Falcon, would it give it a higher chance to drop 204 items? Or is that also just more lies being spread around?
That is hard to say. There are some who believe that the stat DOES work, but is somehow broken partially. One theory floating around the forum is that the system is somehow only reading the last two numbers of the stats. So if you had a 304% stat, the system would read it as merely 4%, but if you had a 198% stat, the system reads it as 98%.
I do not know where people are getting this from, but it's worth tossing out here. While I still do not believe this is even a real stat, and that it is a placebo to make a player think they are looting more than they really are, the percent bug theory is still worth mentioning in the interest of attempting to stay objective.