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  1. #11
    GiveMeTactical's Avatar Banned
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    Even though I am not a fan of any of the ARMA games, while searching for a video that would show running in FPV vs TPV I found this video that I believe talks about pretty much what I am against. Not everything that was said on the video I am in agreement of but most I do and just like ARMA, the devs should make an effort of giving us an option of choosing what mode we want to play on and/or a good compromise between the best of both modes if there is no time for both.

    https://www.youtube.com/watch?v=v7zoVIsIT2A

    I only say this because a few days ago I went back to play GRAW2 and while there are a lot of things I believe were wrong with that game, it was annoying and gratifying at the same time to be able to feel my heartbeat rising and or getting annoyed by dying to quick because of the field of view we have gotten so used to with TPV games. I would need a whole new thread and better grammar to explain all this so we will just leave it at watching the video LOL
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  2. #12
    Sp--pyBrown's Avatar Senior Member
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    Originally Posted by GiveMeTactical Go to original post
    Even though I am not a fan of any of the ARMA games, while searching for a video that would show running in FPV vs TPV I found this video that I believe talks about pretty much what I am against. Not everything that was said on the video I am in agreement of but most I do and just like ARMA, the devs should make an effort of giving us an option of choosing what mode we want to play on and/or a good compromise between the best of both modes if there is no time for both.

    https://www.youtube.com/watch?v=v7zoVIsIT2A

    I only say this because a few days ago I went back to play GRAW2 and while there are a lot of things I believe were wrong with that game, it was annoying and gratifying at the same time to be able to feel my heartbeat rising and or getting annoyed by dying to quick because of the field of view we have gotten so used to with TPV games. I would need a whole new thread and better grammar to explain all this so we will just leave it at watching the video LOL
    I agree with that video wholeheartedly.
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  3. #13
    I don't agree. For this style of game I feel that a third person camera is actually that much more important both for positioning yourself and your fellow player/AI teammates - it helps to enhance the stealth/recon experience IMO. This is one aspect of realism I'm more than willing to ignore for fun. For a CQB focused shooter I'm all for first person only, but for a large scale open world kind of shooter...nah. Playing GR for me has always been just as intense in third person as it is in first.
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  4. #14
    GiveMeTactical's Avatar Banned
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    Ahhhhh... Options does wonders doesn't it?
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  5. #15
    Dieinthedark's Avatar Senior Member
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    Originally Posted by DanHibikiFanXM Go to original post
    I don't agree. For this style of game I feel that a third person camera is actually that much more important both for positioning yourself and your fellow player/AI teammates - it helps to enhance the stealth/recon experience IMO. This is one aspect of realism I'm more than willing to ignore for fun. For a CQB focused shooter I'm all for first person only, but for a large scale open world kind of shooter...nah. Playing GR for me has always been just as intense in third person as it is in first.
    I am of this mindset as well for whatever its worth.
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  6. #16
    GiveMeTactical's Avatar Banned
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    Originally Posted by DanHibikiFanXM Go to original post
    This is one aspect of realism I'm more than willing to ignore for fun.
    Here I do agree with you although, my heart pumps faster when I don't know what will be lurking on that other side of that corner.

    I also have to say that perhaps they haven't work or care to develop FPV any further seeing how everyone takes and enjoys TPV because it is easier to maneuver than FPV.

    Like I said before, I dislike ARMA because it is WAY to Real for me, aside from the 101 keybinds it takes to be able to play it so a little unrealistic reality is always welcome
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  7. #17
    Lolssi's Avatar Senior Member
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    Originally Posted by GiveMeTactical Go to original post
    Here I do agree with you although, my heart pumps faster when I don't know what will be lurking on that other side of that corner.

    I also have to say that perhaps they haven't work or care to develop FPV any further seeing how everyone takes and enjoys TPV because it is easier to maneuver than FPV.

    Like I said before, I dislike ARMA because it is WAY to Real for me, aside from the 101 keybinds it takes to be able to play it so a little unrealistic reality is always welcome
    I disagree completely that TPV is easier to manouver. It often feels like I'm controlling a drunk. Add snap to cover system there and it is whole new level of fubar.
    While in FPV I pay attention to my surroundings more and "feel" small obstacles and can quickly manouver them without looking.
    Maybe it's just that I haven't gotten used to TPV same way but still I've been playing them since MDK2 to the Division.
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  8. #18
    Originally Posted by Lolssi Go to original post
    I disagree completely that TPV is easier to manouver. It often feels like I'm controlling a drunk. Add snap to cover system there and it is whole new level of fubar.
    While in FPV I pay attention to my surroundings more and "feel" small obstacles and can quickly manouver them without looking.
    Maybe it's just that I haven't gotten used to TPV same way but still I've been playing them since MDK2 to the Division.

    Ya I tend to agree with this While, I dont mind TPV as it is nice to see every individual animation (if done correctly), I do prefer first person for movement and shooting. I popped GR2 in the other day after playing OGR, still loved GR2 but OGR is definitely a lot easier to move and the animations of the movement arent quite so awkward since you dont see them on your own character up close.

    But Im assuming TPV is the way things are gonna go entirely and thats okay. What I'd like to see though is an in depth customization system that is reflected in the animations. For example if I take a certain rig, with mag pouches and dump pouches positioned in a certain way, I'd love to see the characters animation respond to this but locating the actual mag pouch rather than just fiddling around on his chest for a second before a fresh mag emerges from no where. Maybe that's too much to ask, but I feel like all this 'next gen' tech (ya Im still on 360, so what?) really ought to be delivering far superior visuals, animations and game worlds than what i saw on the last gen.
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  9. #19
    AI BLUEFOX's Avatar Senior Member
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    Originally Posted by TaxingUnicorn Go to original post
    Im still on 360, so what?.
    Just checking. You know Wildlands won't be released on 360?
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  10. #20
    don't think he knew Bluefox.

    anyway, I found it weird that many of you saying the sprint in TPV makes you feel going to left or right, works perfectly fine for me here, but again, I rarely run as straight as possible, and I still feel fine about the view anyhow
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