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  1. #11
    Great idea to have to take back sections of the map from high lvl bosses for good loot...being a PvE guy this would be a welcome addition other than the dz
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  2. #12
    Originally Posted by TheGantrithor Go to original post
    So very rarely, I've been put on a Dark Zone server where there is no-one else, and no other players seem to get matched/added to it. Last night this happened, and I got 3 other friends to join me. Then we got 3 more friends to get on the same server also.

    So for about 6-8 hours, we have 4-7 people in a PSN Chat, in two Game-Squads, running around together farming the DZ zones. Complete heaven. We made full rounds fighting NPCs, Looting Chests, Extracting, Ranking up our DZ Rank, collecting DZ Funds, and doing supply drops.

    If someone got killed, no worries, their stuff would be there when they re-spawned without worry. If there was cross-fire accidental rogues, no worries about getting turned on by the nearby squad.

    NPCs were always up, we could barely make it two landmarks away before the first would be repopulated; so there was always enemies to be killed and shooting at us. Always a little danger so we still couldn't run around willy-nilly.

    Never had so much fun playing with friends and actually making great progress and looting in the DZ.

    This felt very much like how I think the PvE should feel.

    Left my two characters in there over night to try to preserve it (surprisingly neither of them got killed), but sometime this morning it started to match other players in again. I got on to hear from my friend he was just recently killed by a rogue, so he just left there not long ago.
    Same happened to me last night. 4 of us had an entire DZ to ourselves. It was bliss. I'm a fan of the DZ with rogues I'd just like to see fewer of them.
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  3. #13
    CannyJack's Avatar Senior Member
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    Originally Posted by bsctgod Go to original post
    Sounds like the stars were aligned for you that day. It's nice when that happens. Nevertheless, there is safety in numbers and without other rogues to hunt or become the hunted yourselves, I would think that would get boring pretty quick if that's the way it always was in the DZ.
    Everyone's mileage varies. I actually prefer it when the rogues are "out there somewhere" but I never run into them. They are sort of an environmental hazard more than anything, kinda like bad weather or traffic construction: in other words, I see a rogue skull on the minimap, it just says "don't go that way."

    In fact, the existence of rogues is a source of some good tension -- you see 'em on the map, you wonder if they're coming after you, and all that. But, like a horror movie, all the tension and suspense is gone the minute they show the monster. Then you just see a name like "xXXKushMonster420SwagXXx" floating in the distance, your screen turns red, and you have to respawn.

    Given all that, since there's nothing about the behavior of rogues that can't be simulated by game AI, Rogues could be replaced by roaming level 40 NPCs who can one-shot you and then destroy your loot. They can sometimes be taken down, but usually you just drive 'em off. Just as tense, just as annoying, without having to deal with some squeaker yelling "git gud, skreb" as they try to figure out how to teabag you in this game.
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  4. #14
    Originally Posted by bsctgod Go to original post
    Sounds like the stars were aligned for you that day. It's nice when that happens. Nevertheless, there is safety in numbers and without other rogues to hunt or become the hunted yourselves, I would think that would get boring pretty quick if that's the way it always was in the DZ.
    Agreed. That's why I think it's great for the PvE to feel like this.

    For PvP, I think the penalty to being rogue should be similar to what it was before; Higher. So while there should be a high penalty, but also a high reward. That way, you have to really make a choice on going rogue. So that getting killed while rogue should hurt, but surviving it, should be well worth it (but you have to survive it first). The people/teams more confident in their abilities versus other players would be inclined to do it, but it would stop every other person from doing so without really being at great risk themselves.

    As it stands now, it's a bit too rampant; because there really isn't any deterring drawbacks.
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  5. #15
    Ground-Hugger's Avatar Senior Member
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    DZ5 & 6 are normally quiet when I go there but it is a tough grind when solo. I have not run into anyone who was purposelessly going rogue. this mostly happened when in a firefight with other players who accidentally shot someone.. Best part no body would turn on them. The worst I have seen is when I was taken down by a rogue and the other player would not revive me. He wanted to see if I had anything worth taking. I would never do that to someone I might need their help at some point.
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  6. #16
    Originally Posted by CannyJack Go to original post
    Then you just see a name like "xXXKushMonster420SwagXXx" floating in the distance, your screen turns red, and you have to respawn.
    You win the Internet.

    I like the idea of leaving the DZ as it is now and making the rest of the map, at level 30, like the DZ. I'm all about choice, so give players a choice whether or not they want to PVP.
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  7. #17
    Ground-Hugger's Avatar Senior Member
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    Originally Posted by TheGantrithor Go to original post
    Agreed. That's why I think it's great for the PvE to feel like this.

    For PvP, I think the penalty to being rogue should be similar to what it was before; Higher. So while there should be a high penalty, but also a high reward. That way, you have to really make a choice on going rogue. So that getting killed while rogue should hurt, but surviving it, should be well worth it (but you have to survive it first). The people/teams more confident in their abilities versus other players would be inclined to do it, but it would stop every other person from doing so without really being at great risk themselves.

    As it stands now, it's a bit too rampant; because there really isn't any deterring drawbacks.
    Your absolutely right the lowering of the penalties was a knee jerk reaction by the developers and by doing so they played right into the hands of these morons. But on the other hand I think you should actually have to kill a player to go rogue. Too many cases of friendly fire and it would stop these players who purposely stand in front of player to force them to go rogue so they can kill them and collecting the reward for killing a rogue.
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  8. #18
    M0J033's Avatar Senior Member
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    They never should have completely removed the respawn for PVE bosses, but rather increased their respawn timer so that they respawn at a much slower rate than in the DZ.

    That way, if you don't want to PVP, you can still farm bosses outside of the DZ, but at a much slower rate. If you want to earn gear faster, then you can risk the lawlessness of the DZ for it.
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  9. #19
    From what I have watched and read so far, Massive wants endgame to be people engaging in their PvP mode. I was part of a team that I got to Manhunt level on because one member shot someone by accident while we were farming and the person started attacking them. We defended team member though they died. People chased us. More kills happened. We waited out the timers. Did I feel good? No, because I was sitting and defending an area because I only had the choice to die and lose stuff or defend and get some xp and funds. Was it thrilling? Not to me. I thought with open world that had a zone with PvP in it that I would get to wander around and farm things but really only way that works is to go into the DZ.
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  10. #20
    Rogues are always going to be highly geared. To effectively beat them you need overwhelming numbers. We need an incentive out in place that whenever you see a manhunt you drop what you're doing and run to out the d bag down. Knowing that at least half the server will be there helping. That's how you have a healthy rogue system.

    Right now nobody wants to hunt rogues because they know they'll likely lose 1v1 and won't have support.
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