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  1. #1

    Diablo'esque loot system + iLvl DOES NOT WORK, failure imminent

    Simply put, this game will fail (if it hasn't already) by combining tiered gear with an RNG loot system. The entire premise of a diablo type loot system is that it may take you x hours to find that perfect piece, but when you find it, it will be good for your build for the long term, usually. However, when you combine that with higher tiers of gear it creates a treadmill where the carrot on the stick in front of you isn't even visible anymore.

    Imagine this, you've been farming hornet or whatever for that perfect piece, or just an upgrade, and it drops. You're ecstatic, you finally got an upgrade after dozens and dozens of runs. Low and behold, the next tier of iLvl is around the corner, and that 183 gun that's awesome right now, is going to be outclassed by the 240 gun regardless of talents.

    Aside from all the bugs, glitches, hacking, lack of content that needs to be addressed, I feel that this is something that needs a serious overhaul as well. The way the system is set up now is not sustainable and people that stay through all of the other glaring problems with this game will eventually be worn down by this.

    Just my 2 cents. Again, this is all just an opinion, feel free to post your thoughts or why you think the system is fine or what can be done to improve it.

    TLDR; Copy Diablo's loot system or use a traditional MMO type loot system. Combining the two is a mistake.
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  2. #2
    Evillpig's Avatar Senior Member
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    iLvl is in A LOT of games. WoW has had it for the longest time and there is never an issue with it. Destiny has iLvl with the light and it works just fine...
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  3. #3
    BINGO. This is exactly core issue. At least someone else understands what needs to be changed what i wrote many weeks ago.
    Asking more loot drops wont make any difference.

    Basically Massive took the Diablo 3 early itemization idea and used the very basic system. However it had really bad design flaws from players point of view. Blizzard understood it and gave more control to players how they can fine tune itemization. Its still huge grind but more controlled especially with set items.

    Massive is too new company and dont have clue what players actually find fun and rewarding. I doubt they have guts to make big changes until end of this year when they start selling new DLC packs or season passes.
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  4. #4
    Originally Posted by Evillpig Go to original post
    iLvl is in A LOT of games. WoW has had it for the longest time and there is never an issue with it. Destiny has iLvl with the light and it works just fine...
    Did you even read the post? I'm not saying iLvl doesn't work, I'm saying that combining a Diablo type system with a WoW system in terms of rng loot and iLvl loot is not a good idea.

    I also feel like I'm probably wasting my time replying to your response, but I'm at work and have nothing better to do anyway,
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  5. #5
    Evillpig's Avatar Senior Member
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    Originally Posted by wolfsraine Go to original post
    Did you even read the post? I'm not saying iLvl doesn't work, I'm saying that combining a Diablo type system with a WoW system in terms of rng loot and iLvl loot is not a good idea.

    I also feel like I'm probably wasting my time replying to your response, but I'm at work and have nothing better to do anyway,
    You never have played WoW (at least old WoW). It is RNG also. You could spend weeks if not months trying to get your iLvl up to do raids and stuff. Then when you get into the raid it could take another month before you even got something you could use. That was the old WoW now you can get everything in a couple weeks.
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  6. #6
    Chop1329's Avatar Member
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    Originally Posted by Evillpig Go to original post
    You never have played WoW (at least old WoW). It is RNG also. You could spend weeks if not months trying to get your iLvl up to do raids and stuff. Then when you get into the raid it could take another month before you even got something you could use. That was the old WoW now you can get everything in a couple weeks.
    Have you every played WoW?

    It's RNG but the items aren't loaded with RNG skill affixes, or talent affixes in the case of WoW.. That's what the OP is referring too. In diablo 3 the skill affixes are HUGE and in The Division they don't mean **** because the game is loaded down with so much RNG and an iLvL system that makes it not worth pursuing because you know the items will be outclassed in the short run. Therefore the thrill of getting a new item is greatly diminished, and in a game like this that's a huge problem.



    QUICK SOLUTION:
    I would even throw weapon talents in this. Here's a GREAT solution. Allow us to re-roll a weapon talent that has a requirement.
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  7. #7
    Evillpig's Avatar Senior Member
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    Originally Posted by Chop1329 Go to original post
    Have you every played WoW?

    It's RNG but the items aren't loaded with RNG skill affixes, or talent affixes in the case of WoW.. That's what the OP is referring too. In diablo 3 the skill affixes are HUGE and in The Division they don't mean **** because the game is loaded down with so much RNG and an iLvL system that makes it not worth pursuing because you know the items will be outclassed in the short run. Therefore the thrill of getting a new item is greatly diminished, and in a game like this that's a huge problem.
    Yes for 8 years actually. The Division RNG is better then WoWs hands down. WoW you can do endgame once a week. The Division you can do it as many times as you would like. RNG is the same but in The Division you can do it more to get the perfect gear were as WoW the gear has a set chance and is on a huge loot table so you spend more time trying to get the one piece that already has the stats you want. So you are saying doing something once a week and a chance to get what you want is better then being able to do something every couple hours and getting a piece or can reroll a stat?
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  8. #8
    Chop1329's Avatar Member
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    Originally Posted by Evillpig Go to original post
    Yes for 8 years actually. The Division RNG is better then WoWs hands down. WoW you can do endgame once a week. The Division you can do it as many times as you would like. RNG is the same but in The Division you can do it more to get the perfect gear were as WoW the gear has a set chance and is on a huge loot table so you spend more time trying to get the one piece that already has the stats you want. So you are saying doing something once a week and a chance to get what you want is better then being able to do something every couple hours and getting a piece or can reroll a stat?

    I'd rather have Diablo's loot system and it's take on monster power and ivl than what we have or what WoW has.
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  9. #9
    Originally Posted by Chop1329 Go to original post
    Have you every played WoW?

    It's RNG but the items aren't loaded with RNG skill affixes, or talent affixes in the case of WoW.. That's what the OP is referring too. In diablo 3 the skill affixes are HUGE and in The Division they don't mean **** because the game is loaded down with so much RNG and an iLvL system that makes it not worth pursuing because you know the items will be outclassed in the short run. Therefore the thrill of getting a new item is greatly diminished, and in a game like this that's a huge problem.
    Exactly this.

    And I'm pretty sure evil never played wow with how he described the loot system.
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  10. #10
    Originally Posted by Evillpig Go to original post
    You never have played WoW (at least old WoW). It is RNG also. You could spend weeks if not months trying to get your iLvl up to do raids and stuff. Then when you get into the raid it could take another month before you even got something you could use. That was the old WoW now you can get everything in a couple weeks.
    Yes, in WoW Vanilla the RNG was horrible, properly the worst I ever have seen. But the developers also acknowledged that, and with BC they introduced Badge of Justice.

    But it doesn't justify, that The Division has to do the same mistakes as a game, that was released 12 years ago.
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