Yes, it helps spread toxic behaviour
No, they aren't responsible for our behaviour
So I enjoyed both betas, on ps4, and while a little late to the party due to other games and work taking up my time I'm finally playing The Division and it has been, so far, a positive experience for me.
I've been checking the forums here for the last week or so and the sheer volume of threads and posts angry and frustrated at the game was an eye opener.
I've only played an hour or two in the DZ and I'm only at level 11 in the main game, so as I said I may well just not have enough time in to have seen the myriad bugs etc...
But I have no intention of trying glitches or exploiting bad programming to gain an advantage...it never enters my head.
Thats not a moral judgment on others, it's just the way I am and the way I like to play.
Anyway, I'm sure a lot of people would agree that the You Tubers who are regularly uploading videos explaining these glitches are a big part of the problem.
A glitch which may go unnoticed by the vast majority, the 99% of us, is given vast exposure to hundreds thousands, leaving many feeling like they have to cheat too and there seems no punishment either.
So my question, and maybe a poll would be better, is should Massive and Ubisoft make an example of these people and ban them permanently?
Is that too harsh or would it send a message?
Have these You Tubers directly contributed to the spread of toxic behaviour, perpetuating the cycle and not only ruining the game but making a living from it too?
Or are they just highlighting the inherent flaws in the hope they are fixed?
I appreciate this won't be an original train of thought, but I'd be interested to see if:
1) You Tubers should take a big part of the responsibility for the dissemination and promotion of glitching?
2) If so, should they be banned permanently?
3) Had their conduct been noted and their accounts banned early on could a lot of toxic behaviour have been avoided?
[QUOTE=U8it4rd;11634598]Those glitching videos on twitch and youtube are a symptom, not the root cause.
The root cause is incompetent devs who were fixated on console mentality and apparently being pushed to rush the release before proper playtesting.
So Ubisoft and Massive are solely to blame
I agree in some ways, definitely.
But in another way it's a cop out.
It's like saying "well that bank vault isn't that secure, so it's the banks fault they got robbed".
Not an elegant metaphor, but kind of appropriate.
In a way you are saying that Ubi and Massive knew that The Division would be glitched and hacked (which they did, by their own admission after alphas and betas) and still released a broken product.Originally Posted by RhinoCharging Go to original post
That is even more condemning for them.
I think it's a cop out to say it's a symptom of the problem.
It doesn't change the fact that exploiting it has been toxic.
My rather laboured metaphor about the bank vault is my feeling.
Just because bugs exist, glitches exist, doesn't mean we have to use or exploit them.
And it has caused such animosity, such frustration, among players, that anyone that keeps showing it to wide audience that would otherwise be oblivious is directly contributing to ruining the experience.
A glitch isn't a problem if nobody knows about it.
It is a problem when You Tubers tell hundredz of thousands of people and spread the information all over the place.
Youtube or any video game website are just information outposts / hubs ... the real problem is that this game was released in the state it was.
As an old school gamer who's been playing since the Commodore 64 - I can say that the desire of a publisher / developer to deliver a glitch free final product has gone away in the past 15 years or so of gaming. The publisher often bonuses the developer if they hit a certain release date properly or hit a set amount of initial purchases etc, and that desire for money is often what is making these games release when and how they are - even if they're full of glitches. How this has become the standard and is allowed time and time again, blows my mind. So many games these days are released with massive glitches / problems and then - after making their initial release money and judging the interest in said video game, do they then begin fixing all of the problems that they knew were there when they released the game. It's like a car manufacturer releasing a car with a bunch of issues that would require a recall ... but instead of fixing the issues and then releasing the car, they just go ahead and mass produce them. It's unacceptable, but unlike car manufacturers - video game publishers and developers don't hold lives in their hands, there's no oversite committee, and they are not being made to have standards - not yet. At least the EU's directive on consumer rights is starting to help gamers recover moneys paid to developers / publishers who do deliver a bad final product that has glitches and that may be unplayable for some. Ubi / Massive made $330 million in the first 5 days of release of this game - with that kind of money involved, there should be high standards in place that prevent a product like this from being released when it's simply not ready, or at the very least should make the developer / publisher push hard to get things fixed quickly and correctly after release. Lets talk about the character models twisting unnaturally or even the constant reload animation. Silly and simple right? And without getting in to the main glitches / game breaking issues - that one little character model twisting issue screams of problems that only used to happen on indie games and low budget titles - but is apparently okay in AAA titles in 2016. Now that is some poor quality assurance ... smh ... I realize that many people worked hard on this game, and some are very proud of their work on it (and they should be - it's a really enjoyable game when you get past the glitches and issues) - but it just wasn't ready for release yet. And since they went ahead and released it ... they're paying the price with video after video, gamer after gamer - finding horrible glitch after glitch in their product.
TLDR: No, it's Ubi / Massive's fault - not youtube or twitch or any media outlet that reports or contains video / stories on the various glitches ...
Seems to me it's a combination of a lot of issues, but since everyone and their pet monkey has the internet it's more common place now. A lot of people have the conception that most games don't start until EndGame. Which seems to stem from MMO's in general and the younger generation nowadays. Their in such a hurry their to busy focusing on the destination instead of enjoying the journey. Which from several weeks ago in the State of the Game Yannick mentioned only 30 percent of the people had even finished the story. I finished the story, all the side missions and Intel the very first week and looking forward to all the DLC to see where the story goes from here. The younger generation doesn't really care about story and just want something entertaining to do to bide their time. Hence why you have people that were constantly farming Bullet King as well as seeing a lot of twitch streams still have numerous messages down in the bottom to go talk to Jessica Kandel, Roy Benetiz, and Paul Rhodes.
As and example I came home the other day for lunch watching one of the guys on Twitch, you could tell he was really young in his very early twenties. Granted some of the missions are repetitive but they were in such a hurry they were complaining how lost they were and frustrated that they couldn't find a virus terminal to switch off. Plus I reckon they were too focused on their twitch chat to even pay attention what their even doing in-game just made them look like they were stupid.