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  1. #1

    DZ ideas. Write em here , be constructive, and positive.

    Help Ubi/Massive with good ideas, and give them a reason to read this. Keep it positive and constructive !
    My Idea... Instead of having a PVE switch, Have a solo / group switch. If you go in solo, no one on that server can group up. If you go in as a group, you cannot go into the solo instance to harass solo players. That makes it more challenging for all players as it will be groups on groups and solo vs solo. Yes, 4 solo people can work together, but they will be limited and far less able to grief with rolling buffs.
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  2. #2
    GearScore Tiers - Have 3 of them - GS 0 to 150, 150 to 200 and 200+
    Of course you need flags to ensure that you don't walk into the first tier then equip all your 200+ gear.....To do this, I think you would have to equip up before heading in, and if you wanted to make any changes, then you'd have to leave the DZ to equip a diff set of gear.

    Geographical Boundaries:
    Have people from geographical areas join similar servers - would also help with the spam chat for multilingual nations....

    More to follow when I think of some....
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  3. #3
    Make a PvP area for GS 200+ were you fight each other in groups from 5 or 10. Also, and say it often, make a choice system to make people Agent or Rogue (and they can not kill others with the same choice). Close the landmark for other enemies when enemies in the landmark are triggered for combat.
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  4. #4
    Calimwulf's Avatar Banned
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    Aug 2015
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    Have a PvP or Passive mode flag regardless of the bracket. If it's off, no PvP. You can't turn it on or off from inside the DZ.
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  5. #5
    I would say there is to many players in one DZ instance. As far as I know maximum limit is 24. I should be lowered. While I enter DZ with 2 friends it is really hard to find full Landmark. 12 people in the zone (as a whole) can easily clear it in 5-15 minutes. With 24 people at once it is just boring because the zone is empty. At least this is how it looks in 161+ bracket.
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  6. #6
    The issue with the DZ in recent days is that it becomes absolutely brutal for legit players when people exploit. This effectively closes down the DZ for players because they'll get farmed out or camped, making the better half of the game unavailable. Keep the PVP area but add a PVE layout for just DZ leveling and perhaps significantly reduced DZ farm rates. No loot, no PC, no chests aside from Division Tech. This will allow for a more consistent leveling experience for players without making the PVP version obsolete.
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  7. #7
    CannyJack's Avatar Senior Member
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    Apr 2016
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    Various idea - not all of them have to be implemented together, of course!

    1. Rebracket the DZ, and do so every time there's an increase in possible gear score. Set brackets that are around +/-20 gear score (so like, 200 - 220, or whatever).

    2. Rogue status is a minimum of 2 minutes. Manhunts are 10 minutes.

    3. Rogues cannot extract goods while in rogue status.

    4. PvP flag, that can't be changed while you're in the dark zone.

    5. All areas (like rooftops) need at least two access points.

    6. Increase DZ fund drops.

    7. Increase penalty for dying as a rogue. It should be a substantial risk, not the trivial one it is now.

    8. Rogues cannot be part of a group - if you go rogue while in a team, you are kicked from the team and become a solo rogue.
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  8. #8
    My version of a full overhaul of the rouge system
    - You go rogue on kill, not from shooting. Rogue waypoints are always tracked and manhunts can be seen on the large map
    - You can't enter safe rooms/checkpoints at all (I think this is a thing), and must survive until either your timer runs out, you die, and for Manhunt until you can redeem yourself. Checkpoints have short range turrets near that attack rouges. Rouge deaths respawn at Rouge Smuggling points, more of that later, on the map.
    - If you're in a group, every player shares rogue status. Meaning unless all of you die together or stay out of proximity of each other after respawn, you all stay rogue. Non-rogue players are turned rogue by reviving a rogue receiving whatever rank, timer, or manhunt.
    - Rogue times are 60 sec for every rank. Rogues in Manhunt don't have actual timers, they have to be redeemed by killing a number of named bosses (2 x the number of players killed) without killing any players who probably will try to kill them. I want to say Manhunt should have a 5 min timer base even if the minimum 10+ named bosses but i don't know if it's necessary.
    - Surviving Rouge Status will give you a multiplier to all xp and DZ funds acquired. Rouge ranks affect the reward (so rogue rank 1 would be 1x, rank 2 with be 2x, e.t.c.) and will only give exp and DZ funds on timer drop or survival. Surviving Manhunt gives you 5x the combined experience of all players killed until you redeem along with 10x the DZ funds. If you die you lose 3x the combined experience and 6x the DZ funds. You lose all rogue xp/funds/keys if you leave the DZ or die.
    - Rogues can't extract items in extraction zones, instead you have smuggling points that have an extended timer where you must defend the area from NPCs and non-rouges. I'd say the Smuggling Points should be in the subway but it doesn't matter really. During the smuggle the gear is locked behind a gate and cannot be lost unless you're entire team dies. Also rogues can revive dead teammates here. Only one team can be in the smuggling area at once, one player freezes the timer. Upon death you spawn behind the gate and can restart the timer when your entire team respawns in the gate with you with a 15 sec lock-in timer. Team meaning whoever you are rogue with. Non-Rogues need to interact with the smuggler stash to retrieve items, this cannot happen with any of your team alive or downed.
    - Smuggling points aren't defended but are in chokepoints and areas that give defending rogues the advantage. Along with an infinite med field (this allows for teammates to revive) and infinite smart cover given by the smuggler. The Smuggling points have a Rogue specific restock and an exit point for rogues not in manhunt. You cannot leave the DZ under manhunt status. The restock cannot be used in battle. Some points have damage specific support and some defense specific support.
    - Smuggling points freeze any timer and rank of rogues, so you're rank does not change while inside. You don't go manhunt by starting from rouge 1 here. On the other hand rogue timers reset and freeze while in the smuggling point. Manhunts clearly don't need to worry about that.
    - Rogue smuggling has their own stash and the capacity is 50 along with your bag holding 15 items after you pick one up from the smuggling point. (higher than whatever the stash and extracted is, as is should for all the bs you will be putting up with).
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  9. #9
    Change PvP from just free for all with no direction whatsoever to a faction-based PvP game.

    You have the JTF, Cleaners, and LMB. I'll leave Rikers out since they're all criminals. Characters can choose to join one faction in the DZ. Give them unique clothing to match their faction choice. Have various levels of clothing based on your rank in the faction.

    Set landmarks as claimable elements where people can fight and attempt to hold onto zone areas for big bonuses in coin gain as well as loot drop chance. The more of a faction that holds and maintains a DZ landmark the more increased chances of rewards. Once you leave the landmark, it slowly reverts back to neutral.

    In order to make this worthwhile, you'll also need to increase the number of people in a single DZ instance.

    Goal: set a point to PvP and focus the PvP in areas rather than just everywhere at anytime (though, this can still happen).

    Rewards: By working together, you actually increase you chances at more money, xp, and potential loot drops from the NPCs.
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  10. #10
    Originally Posted by Compassghost Go to original post
    The issue with the DZ in recent days is that it becomes absolutely brutal for legit players when people exploit. This effectively closes down the DZ for players because they'll get farmed out or camped, making the better half of the game unavailable. Keep the PVP area but add a PVE layout for just DZ leveling and perhaps significantly reduced DZ farm rates. No loot, no PC, no chests aside from Division Tech. This will allow for a more consistent leveling experience for players without making the PVP version obsolete.
    Party pooper...

    Dz is most dangerous zone, end-game content and interesting mixture of pvp and pve. This is how it was presented to players. DZ should make you feel uneasy, uncomfortable when other players are around. Making DZ-pve-only zone for DZ leveling breaks the whole concept and becomes another boring pve map where (as far as i understand you) you get DZ rank to get better gear from vendors... which basicly is what normal pve map does :P DZ leveling is hard and thus rewarding.
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