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  1. #1

    Enough is enough, time to hit reset!

    The pooch has been screwed already, it's too late to rectify the damage. What you can do is even the playing field for your player base.

    With the several missteps your dev team has taken by not responding quickly to exploits such as bullet king, CM boss farming, Mobile cover wall glitching, and now incursion glitch you have created an environment of imbalance between haves and have-nots. You team is quick to respond to the 1.1 loot bug by doing an emergency maintenance for named bosses dropping 4 yellows on a kill. Which actually made the game fun with the prospect of 1) a viable piece of gear or 2) a source of crafting materials. But seem impotent when it comes to true game breaking bugs/exploits.

    What should have happened when the incursion glitch was found would have been to issue an emergency patch to shut the incursion down until the exploit was fixed.

    What can you do to bring the game back to balance in the short term?

    Start by making daily rewards drop top end gear. Flood the player base with your gear sets that exploiters managed to farm in the first 48 hours of last weeks patch. Put everyone on even footing and turn your focus on this next patch cycle for progression.

    While your at it revert the named loot tables back to 4 yellow drops and increase rare and superior drop rates from all kills. We need a regular and reliable source for materials to craft. Especially with the increased costs of crafting.

    With the amount of variables you have on each weapon and piece of gear, there are literally hundreds of possible outcomes on any given gear slot. The odds that we get a "good" roll are so low that an upgrade is unlikely. Looted or Crafted high-end or gear-set pieces will most likely be trashed given the high degree of RNG. So why restrict how often we can craft if the expected outcome will be garbage? Keep your player base engaged by playing in the world you had created to reliably gather source materials to roll the dice with crafting several times a play session instead of a couple times a week.

    If your worried about stat inflation going forward / lack of challenge once the bugs/exploits are fixed. With the gear/items that were introduced and exploitable with 1.1 reduce the gearscore to 180-190 and have the drops going forward be of higher value. This way people don't lose out on their earned drops, averages out the stat gap between exploiters and non-exploiters and keeps the current difficulty somewhat intact without having to redesign the entire encounter to adjust for inflated stats.

    Press the reset button, even out the playing field, bring earned progression back with 1.2 AFTER its been thoroughly tested.

    If and when future exploits are found, respond quickly with an emergency patch even if it means removing access to that content to preserve the balance in your game.
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  2. #2
    I agree. Level the playing field and then bring new gear that can't be earned through exploits to have proper and balanced progression for all players.

    This game needs an artificial reset.
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  3. #3
    HAhahahahahhahahahah scrubs. Get pissy on the internet because you don't want to grind and you are upset at people who get better drops than you. lmao
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  4. #4
    Easy_Duhz_It_'s Avatar Senior Member
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    I just got a nomad backpack for killing the boss in the sporting goods store. So there is always a chance of a new high end drop. You just have to play for it. If daily missions dropped all the new gear, by the end of the week, people would be crying that they got all the "end game" crap and theres nothing left to play for. Part of the thrill in these games is the grind.....and getting that highly coveted equipment in a random drop. But everyone today wants to glitch and have stuff handed to them all day every day. How sad.
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  5. #5
    Originally Posted by Easy_Duhz_It_ Go to original post
    I just got a nomad backpack for killing the boss in the sporting goods store. So there is always a chance of a new high end drop.
    And I bet you it's a 191 piece of garbage with stats worse than most 182 (and sometimes 163) High Ends.

    The OP is right: Massive needs to pull a page out of Blizzard's playbook with Diablo 3 and do a "soft reset" going forward. It worked wonders for D3, it can work here as well. But only if they're committed to it.
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  6. #6
    dnrobs's Avatar Senior Member
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    Mar 2016
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    It's the only way to level it out,just drop 240's everywhere,not yellows though.
    Then start again with the next incursion.
    Make hard 240 that drops 280 gear and make challenge mode 280
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  7. #7
    Originally Posted by Easy_Duhz_It_ Go to original post
    I just got a nomad backpack for killing the boss in the sporting goods store. So there is always a chance of a new high end drop. You just have to play for it. If daily missions dropped all the new gear, by the end of the week, people would be crying that they got all the "end game" crap and theres nothing left to play for. Part of the thrill in these games is the grind.....and getting that highly coveted equipment in a random drop. But everyone today wants to glitch and have stuff handed to them all day every day. How sad.
    The grind wouldn't be so bad if there was a variety of things to do while achieving new gear in the process. But it's a constant 'flip cassette to B side' then 'flip cassette to A side'.
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  8. #8
    Originally Posted by jeefra Go to original post
    HAhahahahahhahahahah scrubs. Get pissy on the internet because you don't want to grind and you are upset at people who get better drops than you. lmao
    Getting good drops by playing the game the way the developers meant by design is one thing. Exploiting content to out-gear other players in both PvP and PvE are completely different things.

    I'm not pissed that someone rolled or looted a better AUG than me. I'm disappointed that players were able easily exploit content for a long period of time and can continue to exploit certain content which has created a huge imbalance.

    If you are too dense to realize or comprehend that difference I don't think you have the right to call anyone a scrub.
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  9. #9
    If they do this, then somebody who just bought the game could catch up to me and have my same gear within like 2 days...

    It took me weeks to earn what i have, grinding for phoenix credits etc and saving up for the update, just last night being happy to buy my 214 blueprints and craft using the materials ive spent days farming.

    If somebody new to the game can come and just get all that handed to them, that is terrible and kills all motivation for putting time into the game, where's my reward for putting in the hours I have?

    Bad idea.
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  10. #10
    They want to grind. That's the problem, the people using exploits DON'T want to grind. It's more like you want to justify cheating. I really hope Ubisoft does punish you exploiters. Can't wait for the 3 days of glorious play when your all banned for that time. Imagine 3 clear days of no exploiters! I'm so excited for it, even though I doubt you get banned. I really hope they do something though. Seeing all these people who are really bad at team work with really good gear makes no sense.
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