instead of dumping all of their time in feverishly throwing band aids at bullet wounds or trying to figure out how to "punish" exploiters, they shoudl instead reward those that play legitimately. That seems lie a better message for the community than the Ramshackle responses of half-assed hot fixes and empty threats of flip flopping your perception of exploiters.

what about repeatable assignments to the incursion. For example kill x enemies, get d tech or phoenix credits. or even gear there could also be some harder Assignments that reward desirable blueprints. these would be outside of the main assignments.

how about increasing the rewards for those that kill more enemies or complete some other task, like healing x amount of health or taking x amount of damage.

Maybe each stage of the incursion can have some sort of reward. detonating the bombs could trigger these stages.

then while there's incentive to play legit take the time to fix the issues and for F**ks sake take your time working on the next incursion/ update.

what do you guys think, incentivise legit play or continue alienating the fan base by punishing anyone and everyone who used an exploit because they got tired of always falling so far behind?