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  1. #21
    Originally Posted by M4YON v2 Go to original post
    This will not happen the majority of the community will have a fit and if you expect people to be repeatedly punished for actions that are out if there hands then your very much mistaken.
    How is being on your friends' team and them going rogue something that out of your control? You obviously know they're gonna do it and you choose to team with them anyway. If you are talking matchmade teams, that's just one of the downsides of matchmaking - stop using it.
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  2. #22
    Originally Posted by Make.My.Day. Go to original post
    I think a killed rogue player should not respawn at ALL as long as there are members of his team still alive, and for as long as his team is still rogue status.
    And of course should a killed rogue player NOT receive any rewards if his team do survive the timer.
    this^
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  3. #23
    Originally Posted by M4YON v2 Go to original post
    So my teammates go rogue which has happened many times despite my protests and i do not partake in said killings, I then get hunted and die rogue and lose XP respawn rogue again only to be re hunted, die and lose more XP.... bore the F#ck off
    Join another group
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  4. #24
    Originally Posted by M4YON v2 Go to original post
    This will not happen the majority of the community will have a fit and if you expect people to be repeatedly punished for actions that are out if there hands then your very much mistaken.
    The best policy is to make the non-rogue team member not being able to be shot if they die in a group. This will make sure they cannot jump in front of other players. If they leave the group, then all is fair.
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  5. #25
    How would that work out in terms of XP/cash lost? So if you die as a rogue and go back in still rogue and die again, you lose twice as much?
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  6. #26
    That's another issue is non-rogues returning to their team and being a humanshield to bait regular agents into Rogue status.

    This allows Rogues to kill Agents as Rogues, giving them the benefit of both worlds.

    That's double-dipping, almost an exploit even as a Rogue killing another Rogue gets more credits and keys.
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  7. #27
    Just remember names, me and a friend ganked 6 rogue group, killed 3 and the others ran to the top of dz 2 extraction garage. The other was behind me and my buddy says " I think the guy following you is with them " so I stopped and turned my camera, let him shoot me, rolled and we destroyed him. Then proceeded to sneak up the zip line and completely destroy the others who were up there. Play smart and remember names. Also rogue does have a nice risk, 20k XP loss for manhunt. U lose what 1.5-2 for a death and get a lot for a kill on a rogue. Overall this will never be implemented and even if it was it wouldn't matter if they didn't make dz rank shared over the act cause then people would make alts and not care about that lvl1dz lvl they had and just be rogue 24/7
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  8. #28
    I completely agree with giving a rouge play the option after death to wait it out in the safe house/checkpoint or return to the DZ as a rouge. it is a common with any manhunt that one of the group gets killed but just to return to them as a human shield or just to out flank the would be attackers of his rouge group because there's no indication that he is part of the rouge team. This is the only way I can see this working because the ideal of making some one wait till the rest of the team dies will easily be worked around by leaving the group after you die and then re joining. Unless some type of timer was put into place from joining a team after leaving one. But that would hurt your PVE matches since the matchmaking is a joke. Now I havent been able to play since the 1.1 patch because my character was deleted, but reading through the forums as I wait for answers about my account I see that they have removed the "High Risk" from going rouge so it has top be nothing but getting shot in the back right now.
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  9. #29
    Originally Posted by The_Action_Man Go to original post
    That's another issue is non-rogues returning to their team and being a humanshield to bait regular agents into Rogue status.

    This allows Rogues to kill Agents as Rogues, giving them the benefit of both worlds.

    That's double-dipping, almost an exploit even as a Rogue killing another Rogue gets more credits and keys.
    Another way of boosting
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  10. #30
    Originally Posted by v Stoney v Go to original post
    How would that work out in terms of XP/cash lost? So if you die as a rogue and go back in still rogue and die again, you lose twice as much?
    Yep, he went rogue once already and died! So, yeah!
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